Chaos Corona Forum
General Category => Gallery => Work in Progress/Tests => Topic started by: JeffPatton on 2013-04-16, 03:42:09
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More textures to add and geometry to adjust but so far corona is performing like a champ.
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Happy to see such a great artist here, you are so welcome here jeff patton ! and yeah Corona is a champ drug :D
Great render as always!
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Wow!!! Jeff!!! Cool!! You great CG Artist, I do not believe it that you are here!
And cool render!
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Welcome Jeff :)
And great render!
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Very nice... i hope that structure on the car paint are flakes, and not a noise :)
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welcome Jeff!
happy to see you here :)
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image compression makes it hard to distinguish if it's rendering noise or shader... But I guess it is combination of noise and the image compression itself amirite? Maybe some close up view could tell more...
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The preview in my original post up top had some grain from:
a. I didn't let it fully clear as it was just a quick test render.
b. Some of the post work added a bit of noise as well.
Add to that the image compression as you guys mentioned and it looks pretty rough. The original render wasn't bad, but here's an updated version that I let run for an hour while I was at lunch. NOTE: I added some post work tweaks here too so it has more punch than the original render.
(http://i.imgur.com/yATRbrp.jpg)
_Key: Modified for FB
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The new one looks truly kick-ass, but it seems Ondra still has a lot to do in terms of performance. Especially with layered materials :)
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Nice one! Lighting is pretty impressive :) Looking forward to see more
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Yes indeed, lighting is just awesome! But I really hate that color in the interior :D
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Any tips for tinted glass? When I tint the thin glass it seems to become far too reflective. I could give the windows some thickness and go with a full solid glass with a thin absorption amount but figured thin glass would be faster/easier.
I really hate that color in the interior :D
Awww really? I thought it went pretty well with the pearl white exterior. What color/material would you recommend for the interior?
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Any tips for tinted glass? When I tint the thin glass it seems to become far too reflective. I could give the windows some thickness and go with a full solid glass with a thin absorption amount but figured thin glass would be faster/easier.
Can be used solid glass with a geometric thickness, but disable shadows?
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Any tips for tinted glass? When I tint the thin glass it seems to become far too reflective. I could give the windows some thickness and go with a full solid glass with a thin absorption amount but figured thin glass would be faster/easier.
I really hate that color in the interior :D
Awww really? I thought it went pretty well with the pearl white exterior. What color/material would you recommend for the interior?
Jeff its good to see you here :)
I remember there was a bug in thin glass I reported a while ago ( super bright reflections ). It has been fixed in the nightly builds.
I'm sure Ondra can hook you up with Nightly builds
cheers
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Any tips for tinted glass? When I tint the thin glass it seems to become far too reflective. I could give the windows some thickness and go with a full solid glass with a thin absorption amount but figured thin glass would be faster/easier.
Can be used solid glass with a geometric thickness, but disable shadows?
This would result in too brigt interior. The tint has to be either set in refraction color slot, or just use solid geometry + solid refraction + attenuation. It should not take too much time, as long as you dont use any small light sources.
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Indeed, going the route of giving thickness to the glass and using a solid glass configuration seems to work better in this case. I do think I ran into that bug you guys were referring to though where the glass reflection became overly bright.
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I'd pick jet black, but what do I know :D.... Anyway, what's your thoughts on corona so far?
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what's your thoughts on corona so far?
For alpha software it's great. Seems very stable, super easy to use, pretty good feature set for alpha, and fast/efficient at CPU rendering.
I'm keeping my fingers crossed in hopes that it stays that way as more features are implemented. I've been down this alpha/beta road several times before with applications that were super fast only to become bloated and slow in the actual release.
If the developers can keep it on the current track where it's light, fast, easy to use, and efficient for v.1 then they will have a winner.
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Don't worry, apart from SSS+Media support/some fakes/better caching, the shading core is almost done, and the speed/ease of use did not significantly change in the last year and a half (if anything, it got better ;))
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The last renders are so healthy for my eyes !
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welcome Jeff,
your renders are pretty kick-ass-ing. Incredible how great your shaders and lighting are. What about render times?
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This render is simply amazing. What kind of texture is that floor? Is that stock footage or maybe someone can point at where it can be dl from?
Thanks!
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I've been searching my drives today for that scene but I must have deleted it to save space or something. However, if I remember correctly it was a blend of wood and concrete texture maps. Mainly on the glossiness maps of course. The diffuse would be mostly dark.
It's an odd sounding combination I know, but I've been doing that a lot here lately (mixing mismatched maps) and getting some neat/funky looking materials.
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Jeff Patton, I follow your work - liking this render alot!
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fantastic work!
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Hi Jeff, do you have any tutorials on how to do a high quality image like this?? Or any recommendations on what to read/ watch?
Thanks,
Vaughan
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That's something that has been on my to-do list forever it seems (more tutorials). I had started work on a video series where I would take a scene, the ferrari scene from my thread https://forum.corona-renderer.com/index.php/topic,4372.0.html (https://forum.corona-renderer.com/index.php/topic,4372.0.html), and set it up from start to finish (including post work)...in multiple render engines (VRay, VRay R/T, mental ray, Iray, and now Corona).
I lost interest in the project to a degree (sidetracked by life a few times) but I'll try to get back into it because I think it would be a worthwhile endeavor. However, it's a rather time consuming task and will take some time to complete.
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That would be awesome!!...Alot of guys have been using Gumroad.com (http://Gumroad.com) lately for tutorials. Much better return than the big tutorial sites. http://www.kiwijuice.net/ (http://www.kiwijuice.net/)
-Vaughan