Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: romullus on 2015-03-14, 14:55:07

Title: Top-bottom at map level
Post by: romullus on 2015-03-14, 14:55:07
Need help here. How could i replicate top-bottom material behaviour at map level. Tried fallof (which is buggy with Corona interactive) and gradient ramp but without much success.
Title: Re: Top-bottom at map level
Post by: Ludvik Koutny on 2015-03-14, 17:28:25
This will work just fine:
Title: Re: Top-bottom at map level
Post by: romullus on 2015-03-14, 18:11:47
I knew i can count on you ;] Will test as soon as i can. Thanks!
Title: Re: Top-bottom at map level
Post by: romullus on 2015-03-14, 18:32:06
Well, as i said, falloff gives different result. I can't see how to get rid of that gradient mirroring.
Title: Re: Top-bottom at map level
Post by: Ludvik Koutny on 2015-03-14, 19:33:41
Are you sure you have set up mode correctly to towards/away?

Title: Re: Top-bottom at map level
Post by: romullus on 2015-03-14, 19:38:24
Oh crap, didnt notice towards-away mode. Cool, it works. Thanks, once again.

Now, just have to wait when falloff + IR bug will be fixed.
Title: Re: Top-bottom at map level
Post by: Ludvik Koutny on 2015-03-14, 19:39:39
I didn't notice anything odd with falloff using IR, but yeah, in general, IR is still way too buggy to be usable.