Chaos Corona Forum

General Category => Gallery => Topic started by: WiggleVigor on 2015-03-12, 03:38:56

Title: [MMD] Miku Miku Dance Animation
Post by: WiggleVigor on 2015-03-12, 03:38:56
Hey guys what do you think about this?
Both me and a friend of mine did this.
We've rendered the final release with Corona 1.0.

https://www.youtube.com/watch?v=lqsHY9mEn-Y
Title: Re: [MMD] Miku Miku Dance Animation
Post by: borisquezadaa on 2015-03-12, 05:57:19
Its nice. Has some troubles with cloth and hair physics. But hey... it´s a lot better than i could do it.
One question, how do you do the cloth and hair sim?... if its imported, maybe you could try apex physx from nvidia. Is a cool developer plugin for cloth sim in 3dsMax.
Title: Re: [MMD] Miku Miku Dance Animation
Post by: vkiuru on 2015-03-12, 07:06:06
The lighting looks good, as does the scene and texturing! did you mdoel/texture it yourselves? As for the animation, I always found the subject of Japanese (?) schoolgirls in short skirts to be on the creepy side.
Title: Re: [MMD] Miku Miku Dance Animation
Post by: Ludvik Koutny on 2015-03-12, 09:35:52
It's desperately missing motion blur ;)
Title: Re: [MMD] Miku Miku Dance Animation
Post by: grafichissimo on 2015-03-12, 10:54:48
Quite interesting, is not perfect but is admirable, of course adding Motion blur would improve a lot.
Could you tell us what setting did you use for the rendering please.
Title: Re: [MMD] Miku Miku Dance Animation
Post by: Wigglevigor2 on 2015-03-12, 15:10:40
Hey, here is the friend who helped making this project :)

@borisquezadaa The hair and cloth physics come directly from MMD. MMD uses the Bullet-Physics. Thanks for the advice with apex! We already thought about that for our next project :)

@vkiuru No, the models are from MMD we did not do them on our own. But believe me getting models with MMD format and motions into max gives you a hard time :D If you are lucky and find any explanation it's in Japanese :P

@Rawalanche Yes you are right. We tested it with motion blur but we just couldn't get it to look nice :/ It looks very noisy (see attachment). But we would really appreciate tips on how to achieve a good motion blur :)

@grafichissimo witch settings would you like to know? We used Full HD format and as time restriction 4 passes.
Title: Re: [MMD] Miku Miku Dance Animation
Post by: Ludvik Koutny on 2015-03-12, 15:51:29
Just decrease GI/AA balance value to something like 4-6. That will focus more rays into AA sampling, and therefore motion blur :) You may go even lower. You will find the sweet spot when motion blurred areas end up cleaner than other areas.
Title: Re: [MMD] Miku Miku Dance Animation
Post by: grafichissimo on 2015-03-12, 16:41:23
I meant Path tracing and HD cache or PT+PT?

Cheers.
Title: Re: [MMD] Miku Miku Dance Animation
Post by: WiggleVigor on 2015-03-12, 21:42:40
Thank you for the advice Rawalanche. We will test it on the next project.

grafichissimo, it is Path Tracing with HD Cache. It seems that UHD would look worse than HD. But we've only tested that out in stills not as an animation. Does UHD really help with animations?

We also couldn't figure out a good SSS setting. So we didn't made use of it.