Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: zouhair_psi on 2013-04-05, 20:17:10
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hi , a small problem with the last build with the opacity map and emission maps.
it work correctly with other build , but i don't remember witch one.
also by default ies is ON and without a maps so it react like there is no light (only sphere corona light).
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Build timestamp: Apr 2 2013 19:35:00
Max version: 2013
working fine for me(emission & opacity map):
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have you change floor bump value or some other value? maybe you can try to recreate material pavement ..
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i change nothing , jute open the scene change the resolution to 3000 px and render.
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in older build there's no problem , it's the last build
Build timestamp: Apr 5 2013 13:03:55
Max version: 2013
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i try to reproduce the something thing , but i can't , maybe the problem came with a scene created with an older build.
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Version from april 5 deleted, maybe because it is not stable, or it have errors.
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dropping build with IES for rectangular lights...
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Again Fools' Day? ;)
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no, unfortunately you'll have to play the pony song manually this time :/
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the bug with textured lights is hopefully fixed
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I have a Bug here (I don´t know if it´s a Bug, using a Blend material with an emission material on one slot and Any other material or mask the emission just stop to work (its turned off and dimmed).
And using a glass material with blend makes it to render 100% solid. (no transparency). So, i guess is a limitation of Corona + Blend material...