Chaos Corona Forum

General Category => Gallery => Topic started by: lius86 on 2015-03-09, 17:54:39

Title: Living Room
Post by: lius86 on 2015-03-09, 17:54:39
Hi guys,

A quick test of Corona 1.01.

Finally no crashes while working on this, (the 7.2 was crashing a lot), but, even if i had 3 portal on the apertures, and Albedo values corrects, materials correct, and even tweaking some render settings, i couldn't manage to get more than 1 mln rays.

I left processing one full night, and i stopped it after 200 passes.

lighting made with 1 HDRI, with 0.75 gamma. It has been very very useful, activating the IR while rotating the HDRI for lighting, just amazing.

More images at: www.lucadamico.it psw: ld

Thanks,

Luca
Title: Re: Living Room
Post by: maru on 2015-03-09, 18:00:34
Hi, the scene could probably be optimized further. Can you show where you placed the portals? I think the most correct way would be like on the picture I attached (green = good, red = bad). There shouldn't be any objects behind portals. Someone correct me if I'm wrong here.
How did you add the background?
Title: Re: Living Room
Post by: mitviz on 2015-03-09, 18:31:24
What were render times like?
Title: Re: Living Room
Post by: lius86 on 2015-03-09, 19:09:59
Hi, the scene could probably be optimized further. Can you show where you placed the portals? I think the most correct way would be like on the picture I attached (green = good, red = bad). There shouldn't be any objects behind portals. Someone correct me if I'm wrong here.
How did you add the background?

Hi Maru,

Please see the attachment for the portal position.

The background was a simple plane with no shadows, and off to GI.
I am sure that we can do better, in fact i was quite unhappy about the rays number, but even following your guides I couldn't solve it.

I tried to add another light in the scene, but it didn't change much.

Render times were good, I would say around 4 hours for a decent result at 3k resolution.

Thanks,

Luca
Title: Re: Living Room
Post by: lius86 on 2015-03-09, 20:16:31
Hi, the scene could probably be optimized further. Can you show where you placed the portals? I think the most correct way would be like on the picture I attached (green = good, red = bad). There shouldn't be any objects behind portals. Someone correct me if I'm wrong here.
How did you add the background?

Hi Maru, 

please see attached, the render with portal lights as you suggested.

Title: Re: Living Room
Post by: maru on 2015-03-09, 21:42:50
How is it in comparison with previous setup?
Title: Re: Living Room
Post by: romullus on 2015-03-09, 22:39:29
Why do you need portal for such huge opening at all?
Title: Re: Living Room
Post by: racoonart on 2015-03-09, 23:28:19
Portals don't have to be small to be useful. Even if 20% of the room is a portal it's still better than sampling the full 360x90° for environment.
Title: Re: Living Room
Post by: lius86 on 2015-03-10, 11:09:26
How is it in comparison with previous setup?

no difference, same number..
Just to let you know, i am doing a close up view, and i made a massive hole in the ceiling with a portal plane applied, and now i get more than  2 mlns..
Title: Re: Living Room
Post by: maru on 2015-03-10, 11:43:46
Ok I did some tests (attachment), the difference is marginal indeed.
Title: Re: Living Room
Post by: lius86 on 2015-03-10, 12:06:54
Ok I did some tests (attachment), the difference is marginal indeed.

Thanks Maru for the help.

This is the closeup view with more rays.

If you want, I can share the file with you, it's just a scene test for me.

Thanks
Title: Re: Living Room
Post by: fcidade on 2015-03-10, 15:29:46
The horizon line, in the river,doesnt match on the two different windows. Besides that i think its really good ;) congrats!
Title: Re: Living Room
Post by: lius86 on 2015-03-10, 16:16:08
The horizon line, in the river,doesnt match on the two different windows. Besides that i think its really good ;) congrats!

Updated!

Thanks!

Title: Re: Living Room
Post by: vkiuru on 2015-03-12, 06:57:28
That's a beautiful, calm image :)