Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: jp3d81 on 2015-03-09, 10:22:30

Title: Multytile UV setup
Post by: jp3d81 on 2015-03-09, 10:22:30
Hi,
i have a scene with a multytile uv setup.  Which rendered fine in the alpha version.
In cornona v1 i get some strange render results.
Title: Re: Multytile UV setup
Post by: maru on 2015-03-09, 10:36:17
Hi, are you using normal maps here? The way they are handled has changed:
https://coronarenderer.freshdesk.com/support/solutions/articles/5000501663

If not, can you show material setup?
Title: Re: Multytile UV setup
Post by: jp3d81 on 2015-03-09, 10:41:51
Right:) it was the gamma settings in the normalsmap input.
Didn“t expect to change any material settings, when i switched to v01.
Thanks!