Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Feature Requests => [Max] Resolved Feature Requests => Topic started by: romullus on 2015-03-08, 11:14:24

Title: CoronaMultiMap element mode
Post by: romullus on 2015-03-08, 11:14:24
I think Corona MultiMap needs ability to randomize maps per mesh element.
Title: Re: CoronaMultiMap element mode
Post by: pokoy on 2015-03-08, 12:13:10
That's telepathy at work here. I was thinking about posting that request today. Best would be to add this as an option in 'instance' mode so you can either instance or element or both mixed.
Title: Re: CoronaMultiMap element mode
Post by: romullus on 2015-04-08, 09:23:01
Is it possible that MultiMap could work with particles in future? That would be awesome.
Title: Re: CoronaMultiMap element mode
Post by: pokoy on 2015-04-08, 10:29:31
Are there any improvements planned for the map anyways? There are some solid requests for it but no answer from Ondra so far. I'd love to know if he considers improving it further.
Title: Re: CoronaMultiMap element mode
Post by: Ludvik Koutny on 2015-04-08, 11:58:49
I think i remember Ondra saying per-element randomization would be quite complicated. I am not sure of it though.

Non the less, you can always add material by element modifier on top of the object and set it to random ID.
Title: Re: CoronaMultiMap element mode
Post by: Ondra on 2015-04-08, 12:59:49
per-particle is another story, that will be possible in 1.1
Title: Re: CoronaMultiMap element mode
Post by: romullus on 2015-04-08, 13:16:19
per-particle is another story, that will be possible in 1.1

Great!

I think i remember Ondra saying per-element randomization would be quite complicated. I am not sure of it though.

Non the less, you can always add material by element modifier on top of the object and set it to random ID.

That is not always possible, unfortunatelly.
Title: Re: CoronaMultiMap element mode
Post by: Dom74 on 2015-07-20, 14:33:39
+1 for selection by elements in multimap, it will be a great time saver, especially for trees or vegetation.
Title: Re: CoronaMultiMap element mode
Post by: Lucutus on 2015-07-21, 09:25:10
+1 from me too ;)

Title: Re: CoronaMultiMap element mode
Post by: 3dwannab on 2015-11-18, 19:58:14
+1 ;)
Title: Re: CoronaMultiMap element mode
Post by: -Ben-Battler- on 2016-01-04, 10:29:01
+1
Title: Re: CoronaMultiMap element mode
Post by: telemix on 2016-02-17, 17:56:56
+1
Title: Re: CoronaMultiMap element mode
Post by: Tanakov on 2016-04-13, 13:09:59
+1
Title: Re: CoronaMultiMap element mode
Post by: cecofuli on 2016-04-13, 16:51:19
+1
Title: Re: CoronaMultiMap element mode
Post by: Paul Jones on 2016-04-13, 18:22:14
Per polygon would be handy, iirc last time I had to mess around assigning random mat Id's to an object.
Title: Re: CoronaMultiMap element mode
Post by: sk-films on 2016-08-30, 17:09:43
+
Title: Re: CoronaMultiMap element mode
Post by: pokoy on 2016-08-30, 17:48:00
Per polygon would be handy, iirc last time I had to mess around assigning random mat Id's to an object.
Absolutely. Hope it's easy to implement for 1.5.
Title: Re: CoronaMultiMap element mode
Post by: Ondra on 2019-01-13, 22:07:16
done
Title: Re: CoronaMultiMap element mode
Post by: pokoy on 2019-01-14, 22:49:30
Great!! Thank you!