Chaos Corona Forum

General Category => General CG Discussion => Topic started by: romullus on 2015-03-06, 17:16:03

Title: Rendering glint paper
Post by: romullus on 2015-03-06, 17:16:03
Found interesting paper about rendering glint: http://www.eecs.berkeley.edu/~lingqi/publications/paper_glints.pdf

Woul like to see such feature in Corona one day.
Title: Re: Rendering glint paper
Post by: Juraj on 2015-03-06, 23:52:23
Being able to use detailed normal map with micro-detail would be really cool. The results in that paper look really great.
Title: Re: Rendering glint paper
Post by: racoonart on 2015-03-07, 00:10:07
Don't understand a thing but looks good :)
Title: Re: Rendering glint paper
Post by: borisquezadaa on 2015-03-08, 03:58:11
The firt question that arises was... does it work for animation?... And i found this video that explains it indeed does.
http://subtletv.com/baaaKmr/Siggraph_2014_Rendering_Glints_on_High-Resolution_Normal-Mapped_Specular_Surfac (http://subtletv.com/baaaKmr/Siggraph_2014_Rendering_Glints_on_High-Resolution_Normal-Mapped_Specular_Surfac)

Also pretty clever approach.
Title: Re: Rendering glint paper
Post by: agentdark45 on 2015-03-08, 12:59:20
The car paint example in the video looks incredible!