Chaos Corona Forum
General Category => General CG Discussion => Topic started by: romullus on 2015-03-06, 17:16:03
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Found interesting paper about rendering glint: http://www.eecs.berkeley.edu/~lingqi/publications/paper_glints.pdf
Woul like to see such feature in Corona one day.
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Being able to use detailed normal map with micro-detail would be really cool. The results in that paper look really great.
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Don't understand a thing but looks good :)
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The firt question that arises was... does it work for animation?... And i found this video that explains it indeed does.
http://subtletv.com/baaaKmr/Siggraph_2014_Rendering_Glints_on_High-Resolution_Normal-Mapped_Specular_Surfac (http://subtletv.com/baaaKmr/Siggraph_2014_Rendering_Glints_on_High-Resolution_Normal-Mapped_Specular_Surfac)
Also pretty clever approach.
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The car paint example in the video looks incredible!