Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: iainbanks on 2015-03-05, 12:25:56

Title: Ray switcher Texmap error
Post by: iainbanks on 2015-03-05, 12:25:56
Hey, am experimenting with the 'Ray switcher texmap' and seem to be having some problems.

Attached is a simple render of a sphere with corona sky in the GI slot, and a 360 panorama as the reflection slot. Pretty sure its not supposed to look like that.

Iain 

Title: Re: Ray switcher Texmap error
Post by: maru on 2015-03-05, 12:30:22
Hey, I think you mistook RaySwitch for reflection/refraction overrides.

If you want one map to be visible in glass material's reflection and another one in its refraction, use overrides either in Environment tab or in material:
https://coronarenderer.freshdesk.com/support/solutions/articles/5000501978
(see bottom of the page)
Title: Re: Ray switcher Texmap error
Post by: iainbanks on 2015-03-05, 12:40:37
Hey thanks for the reply, i could use the environment overrides yes but should the ray switcher not act in the same way when used in the environment slot?
Title: Re: Ray switcher Texmap error
Post by: romullus on 2015-03-05, 12:54:37
Hey, since CoronaRaySwitch texmap doesn't has hes own texture coordinates and you didn't assigned any map to refract and direct slots, you should expect unexpected results when assign it as enviroment :] But this is just my guess. It could be a bug as well.
Title: Re: Ray switcher Texmap error
Post by: maru on 2015-03-05, 12:59:03
It is simply not meant for such use, at least in current version.
Title: Re: Ray switcher Texmap error
Post by: Ondra on 2015-03-05, 13:21:45
hi,
it is basically as Maru said. Rayswitch mtl is not intended to work in environment slot just because there are already override controls present in the render settings UI - it would clash if both sets of override worked.
Title: Re: Ray switcher Texmap error
Post by: iainbanks on 2015-03-05, 13:45:58
Thanks guys, good to know.