Chaos Corona Forum
General Category => Gallery => Topic started by: Dave_3d on 2015-03-02, 22:53:12
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Hi Guys,
Rather late to the Corona party. Heard a lot of very positive feedback about Corona, mostly from ArchVis guys. So, decided to have a little play.
This test scene uses the Shadow catcher, and a single home made HDRI for lighting and reflections.
Had to play with a multi-layer blended material to get the paint look I wanted.
Enjoying it so far. Started with the 7.2 package a few weeks back, this render uses the new Alpha 1.0.
This is the direct output from Max, raw - no post processing.
Dave
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Playing with an Ultimate Green paint ...
Dave
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Hi Dave
glad you found your way to Corona.
Excellent work as always!
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There is absolutely nothing wrong in this renders. AWESOME.
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It would be much more "pro" if you make a shaded BMW badge instead of mapping it with a texture. my2cents
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It would be much more "pro" if you make a shaded BMW badge instead of mapping it with a texture. my2cents
The badge is a blend between two materials, one a chrome material for the badge edge, and the other the Bayern colours.
What exactly do you mean by "shaded" ?
Dave
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nice work,
Sorry but i am a detail fetishist, and i just spot that the B M W letters on the logo in the tire, are flipped!
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nice work,
Sorry but i am a detail fetishist, and i just spot that the B M W letters on the logo in the tire, are flipped!
True. ;-)
I'll fix that ....
Dave
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Hi Dave
glad you found your way to Corona.
:-) Good to see why all you guys always recommended Corona to me.
Dave
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Sorry but i am a detail fetishist, and i just spot that the B M W letters on the logo in the tire, are flipped!
Fixed. and played with paint settings ....
Dave
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It would be much more "pro" if you make a shaded BMW badge instead of mapping it with a texture. my2cents
The badge is a blend between two materials, one a chrome material for the badge edge, and the other the Bayern colours.
What exactly do you mean by "shaded" ?
Dave
Nitpicking ahead: And that's the problem. The badge is textured.. clearly visible on the "blues", which is wrong btw.. The Blue is more like a baby blue than deep sea blue. Compare it with your M Badge on the side. The blue there is more accurate than the ones on the texture you've used for bonnet and rims. They should be the same colour. Also there is missing that "glossy" effect on it.
The kidney grills, i dunno what kind of material this is, is also a bit weird. I think you need to push the reflections a bit.
(http://www.hypermiler.co.uk/wp-content/gallery/bmw-i3/bmw-i3-logo-badge.jpg)
Did you tried to turn on the DRL's (BMW Corona Lights)? Would give it a nice feeling to the image i believe.