Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Feature Requests => [Max] Resolved Feature Requests => Topic started by: ecximer on 2013-04-04, 13:43:59
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Install: Copy script to "maxroot\scripts\startup" and restart 3dsmax
Only for standard 3dsmax cameras
Update v0.2
(http://s6.hostingkartinok.com/uploads/images/2013/04/0110442c9eda502b852944f412ebdb63.gif) (http://hostingkartinok.com)
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Nice, thanks !
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Спасибо!
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I would like to suggest something...A way to lock camera clipping plane in space for any camera distance.
Surely i can make it using an script that reads the camera distance, or take camera target distance and put this on clipping.
I am working on a scene where i have a camera walking away from the scene but pointing to it´s center, like a if the camera man was doing "moonwalking" (lol), so the clipping changes "overtime" cause the camera is moving, but i want the clipping to be fixed at the center of the scene (on the target point...
Seams easy to solve using Wire parameters ?
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Is operative in the new Corona Alpha 6 ?
Do you Know how to make camera z-clip in the new versión ?
Thank you ecximer for this usefull script.
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it is no longer needed as the standard 3dsmax camera clipping works now.
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Thank you!
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with A6 version, the default camera clipping doesnt seem to work if an object in the scene has a displacement map applied to it.
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with A6 version, the default camera clipping doesnt seem to work if an object in the scene has a displacement map applied to it.
This is very strange, can you post a scene and picture of the problem?
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hi,
For your review below..
A6_Camera Clipping_01: Plan view of the camera location and the extent of the clipping
A6_Camera Clipping_02: Camera view as per the clipping plane enabled
A6_Camera Clipping_03: Rendered view within A6 without any displacement maps used in the scene
A6_Camera Clipping_04: A rug in the scene has displacement map enabled
A6_Camera Clipping_05: Resulting render after the displacement map enabled
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Have you tried changing the displacement max value? The 100m looks a bit extreme, if your units are correct...
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hmmm.. sorry maybe I am not understanding something correctly.
I am currently using the screen size (px) mode of displacement set to 1.
So from your reply above, I am gathering this 1 means 100m given that the system unit is set to meters?
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the camera clipping seems to work fine..
displacement values don't seem to quite work if the scene display/system unit is set to meters. (it works fine under mm or cm)
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I mean in your materials
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gotcha - thanks. it's all sorted :)