Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: melviso on 2015-02-27, 22:15:49

Title: Corona 1.0. Bump and Normal maps?
Post by: melviso on 2015-02-27, 22:15:49
Just started using Corona 1.0 today. Just noticed a scene I was working on using aipha 7.2 renders a metal material with normal map stripes fine. When I switched to corona 1.0 version, the material becomes completely black when rendered. When I unplugged the normal map texture, it rendered properly. Does this mean Corona 1.0 no longer supports normal maps or is there a requirement for them to work properly?
Title: Re: Corona 1.0. Bump and Normal maps?
Post by: 3dgraphics on 2015-02-27, 22:21:20
Corona 1.0 of course support normal maps!
Title: Re: Corona 1.0. Bump and Normal maps?
Post by: 3dgraphics on 2015-02-27, 22:22:57
try to make a simple new material in corona 1.0 with normal map! Or try to use the script material converter! By me works normal map in corona 1.0 fine!!
Title: Re: Corona 1.0. Bump and Normal maps?
Post by: racoonart on 2015-02-27, 22:43:42
Check the gamma value your normal maps are loaded with. As far as I can remember A7 needed gamma 2.2 but 1.0 needs gamma 1.0. You can also use the checkbox inside the CoronaNormal map
Title: Re: Corona 1.0. Bump and Normal maps?
Post by: maru on 2015-02-28, 15:54:24
Basic info on normal maps:
https://coronarenderer.freshdesk.com/support/solutions/articles/5000501663
Title: Re: Corona 1.0. Bump and Normal maps?
Post by: melviso on 2015-02-28, 18:48:38
Ok Guys. Thanks.It works now.

Edit:Btw, can someone pls explain how corona multimap works and what the differernt modes do? Is this similar to multitexture map that works with Floor generator?