Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: a-black on 2015-02-27, 00:01:53

Title: Corona v1 and TP
Post by: a-black on 2015-02-27, 00:01:53
hi! the problem is: corona alpha v7.2 and thinking particles5 = no problem
corona v1 + TP 5 : when rendering = current task: parsing the scene -> hanging, no reaction, cpu usage 0%
the new scene with just TP in it -> same situation
Title: Re: Corona v1 and TP
Post by: Hdiab on 2015-03-14, 10:26:11
Same Problem here...
i think corona scene parsing calculate scenes from beginning on each frame,
mean if u are at frame 900 it will calculate from 0 to 900 it will sure stop responding...
its a bug in v1
in a7.2 and even 6 it wasn't  there.
Title: Re: Corona v1 and TP
Post by: a-black on 2015-03-19, 14:29:08
well, i found some solution of this problem.
1. before 1st rendering u must kill your TP system
2. then Ctrl-Z and start rendering again - u got 2d normal rendering with TP
 Same thing with interactive rendering. kill-Ctrl-Z

or 2d var - set "On"  TP from 2 frame but start rendering from 1

but, anyway, strange, there are no reaction from corona team to this problem
Title: Re: Corona v1 and TP
Post by: Ondra on 2015-03-23, 16:25:21
I have never tested TP before, I will need to get a NFR license first to try it. Hold on.
Title: Re: Corona v1 and TP
Post by: soulkoder on 2015-03-25, 21:22:03
Incorrect geometry mapping for cebas ThinkingParticles on 3dsmax

https://forum.corona-renderer.com/index.php/topic,6925.0.html
Title: Re: Corona v1 and TP
Post by: a-black on 2015-03-26, 12:52:07
well, i think shapematerial, materialtime, OP Paint, TP_texmap, etc. - none of them aren't working too.
So, of course now it's very inconvenient, but.. i guess, Ondra will find time for this ) somehow )
Title: Re: Corona v1 and TP
Post by: Ludvik Koutny on 2015-06-08, 16:31:12
Logged on mantis: https://corona-renderer.com/bugs/view.php?id=1073

Archiving to resolved.