Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] General Discussion => Topic started by: monah62rus on 2015-02-26, 14:53:02
-
Я рендерил в А6 и В Новой версии 1.0, но разницы в приросте качества и скорости я не увидел.
Предлогаю картинки рендера.
Сверху А6, снизу Corona 1.0
I render to the A6 and the new version 1.0, but the difference in the growth of the quality and speed I have not seen.
Suggest to render images.
A6 top, bottom Corona 1.0
-
The speed or quality improvements obviously won't be noticeable in all kinds of scenes. See these pages for comparisons:
https://corona-renderer.com/blog/corona-renderer-1-3ds-max-release/
https://corona-renderer.com/features/speed/
-
В моем случае получается что нет смысла рендерить подобную сцену в более новой версии?
В чем я тогда выигрываю купив Corona 1.0 ?
In my case, it turns out that it makes no sense to render such a scene in a newer version?
What if I win bought Corona 1.0?
-
Software is improved in many other aspects than just rendering speed. Moreover, you could experience huge speed/quality difference in other kinds of scenes.
-
there is a big difference to work with complex scenes. 1.0 looks loke 10 times faster in parsing. secondary GI calculates faster too. And as i understand in 7.2 there was a big difference between PT and HD in noise level. Now they are closer and mostly similar. Tested on animation.
-
Но я не работаю с анимацией, только дизайн интерьеров..., буду еще тестировать пока есть время.
But I do not work with animation, interior design ... only, I will still have time to test yet.
-
Have you tried interactive rendering?
It could be usefull with every scene.
-
If you for example wanted to give your floor planks some slight color and/or other variation, you would be better off with something newer than A6.
You see, we got a new map that works realy well for those scenarios.
Attached a displaced plane with 1 million trees and only 3 variations mixed.
You would have to find a different route to accomplish this with A6 I belive.
(https://dl.dropboxusercontent.com/u/40866287/blegh.jpg)
-
I can't quite figure out what's going on in the picture above. Looks useful!
-
It is a simple illustration with the multimap being the long one in the middle.
You attach variations of the same input, read from left to right. ( see Colorcorrection nodes 3 of them making 3 different inputs to the new map )
This map has several modes, one is instance, which automaticly takes 1 scene object with this shader model on and produce a vast amount of color differentiation over all instances.
Everything that is replicatable in a scene physically needs this new map in one way or another.