Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: siadebisi on 2015-02-22, 04:56:48

Title: [Solved] Bump affects "other" Shader in Blendmaterial
Post by: siadebisi on 2015-02-22, 04:56:48
Hi :)
I just noticed that the Bump- Command (and maybe other "Layers") affect the "other" Material in a Blendmaterial whereas the Diffuse- Slot is "splitted" fine. To show you an example I put a Checker- Map on a Wall witz Dirt Details. The Dirt is seperated, the Bump (little "waves") can be seen on the concrete Wall.
Greedz :)
Title: Re: Bump affects "other" Shader in Blendmaterial
Post by: romullus on 2015-02-22, 09:53:00
This is fixed in latest builds and will be available in Corona V1.0.
Title: Re: Bump affects "other" Shader in Blendmaterial
Post by: siadebisi on 2015-02-22, 19:42:37
Great ;) I think i will be one of the first customers ;) I´m already waiting for the release :D It´s so great to render without concerning about unnecessary render settings ;)