Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: siadebisi on 2015-02-22, 01:26:37
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Hi there,
if found a little bug while using the blend material. When assigning a Blend Material there is no possibility to view the Mask- Map in the Viewport. I have to connect the mask to any slot of Material 1 (Value 0) to make it visible.
If there is a Blend Material connected to my Blend Material I even have to assign a new material with this my Mask- Map to make it visible and change it back after scaling UVW.
Greedz :)
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It's not bug and has nothing to do with Corona.
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Thank you ;)