Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: soulkoder on 2015-02-07, 12:35:00

Title: Incorrect geometry mapping for cebas ThinkingParticles on 3dsmax
Post by: soulkoder on 2015-02-07, 12:35:00
Corona version : Alpha 7.2
3dsmax : 2012 - 64bit with service packs
Cebas Thinking Particles plugin version : 4.0
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The error occurs when rendering any geometry coming from the Thinking Particles system.
The geometry doesn't have any maps, just solid colors for the faces without any maps.

in 3dsmax scanline renderer, this error doesn't occur.

(http://s3.postimg.org/dtx7wqa7n/Scan_Line_Correct.png)

here is the correct output with scanline renderer, one face has the ID 1 and it has a texture map.
the other faces have the ID 2 and they have the red color.

(http://s13.postimg.org/mppf17s4n/Scan_Line_Correct_2.png)
Still correct with scanline renderer.


(http://s24.postimg.org/3vuxdqu1x/Corona_Output.png)
Now with Corona, the face which has the ID 1 will show as RED !
the other 5 faces which have the ID 2 will show with another bluish color which I don't know where it came from.

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Corona gives correct results if the Cube doesn't have a multi/sub material.

(http://s8.postimg.org/60wdys5ed/Corona_Output_Single_Material.png)

(http://s28.postimg.org/layqahad9/Corona_Output_Single_Material_2.png)

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Scenes : https://www.dropbox.com/s/wv2aii8168dmjeb/Corona_TP_BUG.rar


Title: Re: Incorrect geometry mapping for cebas ThinkingParticles on 3dsmax
Post by: Ludvik Koutny on 2015-06-04, 13:09:34
Escalated to mantis: https://corona-renderer.com/bugs/view.php?id=1049

Archiving to resolved section