Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: krimson on 2015-02-02, 22:35:14

Title: distributed rendering problem
Post by: krimson on 2015-02-02, 22:35:14
The moment when my renderslave updates my workstation while distributed rendering it gives a sort of washed out part.
Anyone had this problem?  Anyone knows how to solve this?
Before i never had this problem.

kind regards.

Screenshot and rendering:
Title: Re: distributed rendering problem
Post by: krimson on 2015-02-02, 23:54:55
there seems to be a gammacorrection problem.
screenshot:
Title: Re: distributed rendering problem
Post by: krimson on 2015-02-03, 20:20:04
solved: my texture path configuration wasn't configured correctly on my renderslave
Title: Re: distributed rendering problem
Post by: maru on 2015-02-04, 10:06:22
This means that the texture wasn't loaded and the object was rendering white on that slave?
How exactly did you correct the texture path (what did you do to fix it)?
Title: Re: distributed rendering problem
Post by: krimson on 2015-02-04, 11:35:27
Maru,

I've configured the external userpaths in 3dsmax on my renderslave.
So i just added the directory of the missing texture into my userpath.

Kind regards
Title: Re: distributed rendering problem
Post by: maru on 2015-02-04, 12:22:28
Thanks, this may be very helpful.