Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Feature Requests => [Max] Resolved Feature Requests => Topic started by: jjaz82 on 2013-03-30, 14:39:11

Title: Multi texture support
Post by: jjaz82 on 2013-03-30, 14:39:11
I dont know if it was proposed.
Multi texture plugin support..

http://www.cg-source.com/multitexture.php

Ciao :)
Nicola
Title: Re: Multi texture support
Post by: Ondra on 2013-03-30, 15:47:22
the object ID works fine, bercon tile mode does not work (i dont know what it is), now I've added some support for material ID mode (it requires actual different materials)
Title: Re: Multi texture support
Post by: kumodot on 2013-03-31, 06:14:18
I am using Material ID a lot with Alpha V4. It was not supported ?!

    I am missing the Multi-Map node. I canĀ“t find it...
Title: Re: Multi texture support
Post by: Michalw9 on 2013-07-10, 21:22:13
I don't understand what you mean by the material ID mode requiring actual different materials...
Either I'm doing something wrong, or MultiTexture doesn't work properly.

I always get one texture on all floorboards made with the handy FloorGenerator script (though when I switch to scanline or V-Ray it does work).

I have absolutely no idea about the complexity of this thing and I don't know if I should address you to add support for Multitexture or the makers of MultiTexture to add support for Corona, but IF it's not difficult to implement, I think it would be great to be able to use MultiTexture in Corona, as it's a very popular and useful map (especially when paired with FloorGenerator).

As for the BerconTile mode - it works with the BerconTile plugin, which makes it easy to generate realistic maps for ceramic tiles and the like (much more powerful than the simplistic "tile" map native to Max).

Keep up the great work!
Michal


Title: Re: Multi texture support
Post by: digimas on 2013-12-28, 07:53:48
I always get one texture on all floorboards made with the handy FloorGenerator script (though when I switch to scanline or V-Ray it does work

Have the same problem. Max 2012x64.

And this guy talking about it http://3ddd.ru/forum/post/473271/show