Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: borisquezadaa on 2015-01-19, 15:32:27

Title: Carpaint material.
Post by: borisquezadaa on 2015-01-19, 15:32:27
I'm going to drop this post here... and back away slowly.


As recently saw in a featured post here.

Material setup is a colored reflective material with some glossines  in a ablend with highly reflective only material using fresnel fallof.

I noticed if you stop rendering after clearing up noise it came up as a nice "flakes" carpaint material so... i'm wondering.

Can these concept be an idea to create flakes carpaint material?... meaning a spinner that controls the amount of final noise and size of it (and even color variation) in glossines for a material for use as flakes?. Maybe the noise can be usefull to something at last.

So lets say... for this material i dont want the noise in reflections go away cause i intend to use that as flakes covered by a layer of a more reflective material that sort of mask out those noise to pass as some kind of "glitter", and of course the ability to randomly assign a random color variation to that noise...

It can be that hard cause all are there already, and by default the gloss noise always stays longer than the rest.

Just wondering.

Check image 1 stoped has some noise flakes "cool"
image 2 fully render time... noise cleared up. "not so cool"
Title: Re: Carpaint material.
Post by: Stan_But on 2015-01-19, 17:02:17
Take this: https://forum.corona-renderer.com/index.php/topic,6604.0/topicseen.html
Title: Re: Carpaint material.
Post by: borisquezadaa on 2015-01-19, 17:36:03
That post gave me the idea in first place. ;)
But Sadly Keymaster has already told me that MonteCarlo noise can't be used in a consistent way to produce such effect.
Damn those physics... always killing the magic.
Thats one opportunity to make noise usefull and then BUM!... back to earth.
Title: Re: Carpaint material.
Post by: maru on 2015-01-19, 20:02:46
If this feature request wasn't a joke, then I would add that it would surely introduce lots of confusion. And for the "rendering" noise there is either random noise changing at every frame or static pattern, both would look bad. :)
Title: Re: Carpaint material.
Post by: Ondra on 2015-01-19, 20:25:58
flakes via monte carlo noise are just... no ;) There will be a car paint eventually, but not like this.
Title: Re: Carpaint material.
Post by: borisquezadaa on 2015-01-19, 20:28:20
OK ok guys... i slowly move away. Got it. XD.