Chaos Corona Forum

General Category => Gallery => Work in Progress/Tests => Topic started by: claudyo on 2015-01-16, 22:54:09

Title: furry rugs tests
Post by: claudyo on 2015-01-16, 22:54:09
just some tests with hair&furr max and corona
Title: Re: furry rugs tests
Post by: GiuseppeAzzaro on 2015-01-17, 10:45:46
Nice work!!
Title: Re: furry rugs tests
Post by: agentdark45 on 2015-01-17, 18:08:10
Super realistic looking rugs! Would you mind posting a breakdown of how you did these?

Also, what's the ram usage like in your scene?
Title: Re: furry rugs tests
Post by: Dmitriy Yemelianenko on 2015-01-17, 23:09:35
Breakdown is really good idea:) The carpet is extremely realistic.
Title: Re: furry rugs tests
Post by: claudyo on 2015-01-20, 20:56:09
I just play with hair&fur tool in max in edit mode by hand, brush it etc. then make a copy and randomize it for more realism. then convertet in corona proxy cause it generated some bilions polys and slow down the viewport. Then I  aply it a corona material with a fallof map in diffuse chanel with a dark and a bright color to create that specular effect u see on the top strands. But dont forget to put in on a plane with chamfered edges for base rug. I see a lot of rug test on guys but they forget to put a base mesh on to it, and they look like grow from the floor wich is wrong. Thats it! Its a more trial and erorr process.
And do that on a empty scene, save it some where as a proxy, then load it on ever scene u want. And a litlle tips, do the material test in a emty scene set it as a studio, and twick it until u get the desired effect. Its more easy to test render it, than do it in a real scene where u have a lot of other objects that generate more polys. The pain of hair&furr is because u dont understand how it works all that controlls, but once u get it, its just a fun game.
Here is a image of a scene I used this rug.
Hope u like it. :)
Title: Re: furry rugs tests
Post by: artmaknev on 2015-05-07, 16:49:42
Looks really good, I was playing around with hair and fur recently to make similar rug, but couldn't get the material quite right, did you use UVW map on the rug or did falloff map automatically worked for you?

Have you tried to render the rug directly, instead of converting to mesh and then to proxy, I think in the environment slot you can let corona know that you want to render hair and fur as geometry. 

That you can modify you rug when needed, instead of making a new rug.