Chaos Corona Forum
General Category => Gallery => Topic started by: Ludvik Koutny on 2015-01-16, 20:33:16
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A quickie i did during today at work (for ProgressiveFX - www.pfx.tv ) since there wasn't much to do :) I found the model in our model repository. I think it's from SQUIR.
(https://forum.corona-renderer.com/index.php?action=dlattach;topic=6604.0;attach=26663)
update: added carpaint material
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Stunning car paint shader, cool scene. Nice!
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Seriously now... is a picture right?.
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whoop whoop
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Incredible render.
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The car looks great!
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Dat car paint tho.
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I agree, the car paint is fantastic. Actually, it all looks very nice ;)
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Mind Sharing your shading network for that car paint?
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Yep, i will post the scene with car paint material. But it will have to wait till monday, since i have that scene at work :)
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Very good work Rawalanche!
The car paint is really awesome.
Leo.
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Great viz. Car looks so natural.
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Awesome!!
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As already said, car paint is amazing!
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The WHOLE scene is amazing. At a first sight it was hard to say if it was fake or not.
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Okay, i am attaching file with Carpaint material.
I've saved it to 2012 from 2015, so i hope anything didn't go wrong.
It's also very important to note this was done with daily build, which has GGX brdf, so the shader will not look the same in Alpha 7.2.
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mhhhh, the fresnel map in blend mask is simple and clever. I think I will change my carpaint conversion to that method ;)
Thanks for sharing!
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The most simple material of all times. (Respect, less is more).
If you stop the render at a sweet spot you will achieve some flakes in the paint because of glossiness noise.
Can these concept be an idea to create flakes carpaint material?... meaning a spinner that controls the amount of final noise and size of it (and even color variation) in glossines for a material for use as flakes?. Maybe the noise can be usefull to something at last.
Just wondering.
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no, the monte carlo noise cannot be (unfortunately) used in any simple and consistent way for creating scene effects ;)
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Nice and clean
Thanks Rawa!
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Great work!
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Amazing work man, love the car paint material :)))))))
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Okay, i am attaching file with Carpaint material.
Thank you!
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Nice modeling...I like it ! Specially the control of the edges...is it quad chamfer or "normal chamfer" with turbosmooth ?
The color for the paint is same believable for me...
Thank you!
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Your car paint material looks very good rawalanche!
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Fibonacci: As i wrote on the beginning, i did not model the car.
I had some more time today at work, so i reworked the background, so that it does not look so artificial and ugly. Also added displacement on the ground.
(https://forum.corona-renderer.com/index.php?action=dlattach;topic=6604.0;attach=26872)
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Dude, this is pretty awesome!
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This car shader is well passed the "uncanny valley". Excellent work.
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It looks much better now with your reworked background building!