Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Feature Requests => [Max] Resolved Feature Requests => Topic started by: Ludvik Koutny on 2015-01-15, 00:05:41

Title: Interactive rendering subsampling
Post by: Ludvik Koutny on 2015-01-15, 00:05:41
IR is still terribly slow in some shading-heavy scenes in terms of navigation in scene, compared to VrayRT or Octane. It takes quite a while for entire screen to redraw even at very small resolutions, so one can not fluidly navigate scene to pick view angle. It works well for teapots (or cars) on a plane, but breaks when for example navigating inside of a forest scene with many translucent leaves with opacity. One has to wait several seconds after ever view movement to see where camera moved.
Title: Re: Interactive rendering subsampling
Post by: cecofuli on 2015-01-15, 09:55:34
Yes, I had the same "problem" with heavy interior rendering. +1
Title: Re: Interactive rendering subsampling
Post by: bastille on 2015-09-26, 17:59:32
Is there a way to have realtime feedback with the interactiv rendering? I have a dell workstation bi xeon E5 and I have to wait 1or 2 sec between each action.
Thank you
Pierre
Title: Re: Interactive rendering subsampling
Post by: Ondra on 2017-03-11, 12:39:03
planned for 1.6
Title: Re: Interactive rendering subsampling
Post by: Ondra on 2017-04-01, 22:22:46
implemented