Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: aliyahsavannah on 2014-12-22, 03:49:02

Title: Render Light spots issue
Post by: aliyahsavannah on 2014-12-22, 03:49:02
This is a Bedroom render of Bella View. How can I remove the light spots from this scene? I attached the render.
Title: Re: Render Light spots issue
Post by: romullus on 2014-12-22, 10:10:29
Those looks like reflections of light sources. Can you show curtain material setup screen?
Title: Re: Render Light spots issue
Post by: aliyahsavannah on 2014-12-22, 12:51:18
Thank you for the help. Please see the attached
Title: Re: Render Light spots issue
Post by: juang3d on 2014-12-23, 23:34:09
I think romullus was right.

You have a reflective material, if you want diffuse secular reflections use a very low glossiness value, like 0,1 or so, with 0,5 you may get visible reflections, plus use a lower reflection value, like 0,25.
Also why do you use a 2,0 value for ref IOR?


I think that could remove the reflections.

Cheers!
Title: Re: Render Light spots issue
Post by: aliyahsavannah on 2014-12-25, 01:34:03
As I am new to corona and other render engines.  I am learning based on feedback and experience. You are correct. The IOR of 2 is too high. Modification have made. I am pulling real life objects from the Internet, comparing materials and ways to improve my skills.

Thanks for the feedback!
Title: Re: Render Light spots issue
Post by: Stan_But on 2014-12-25, 08:51:01
Hi
Try to use shell modifier to curtains geometry. It's known bug with bright light (sky) behind of geometry