Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: Black Sun on 2014-12-10, 15:43:58
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When I select an object to be converted from Vray.... and press the Corona Material Converter... everything in the model turns white.
I just want to convert one item... not the whole model.
Is this possible?
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What versions of Corona and MatConverter do you use?
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What versions of Corona and MatConverter do you use?
Corona: A7.2
Mat Converter: v.22
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Hi. AFAIK the materiale Converter converts the whole scene, and not just the selected. By default maps/materials are not displayed after convention - so everything turns grey. You'll have to press the "Show Material" button to have them displayed. Is this the problem or is everything also white/grey when you render the scene?
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In the v.19 version you have the option to only convert a selected object. I don't know why it's gone in v.22, but I use it a lot.
There is an option to show textures in VP in the mt convertor. That'll solve your problem with the grey viewport.
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I don't know why it's gone in v.22, but I use it a lot.
Because it never worked like the "convert materials + maps" option, so some people reported shitty conversion results and I disabled the selection modes (the ones with the big "DEBUG" behind the name ;) )
v0.22 only converts the whole scene, no selections. I'm currently restructuring the conversion core functions, so there is a good chance it is coming back (this time actually more useful). I'm also trying to make the script more accessible from outside, so other scripts can use the converter without gui.
If something turns white than the diffuse color (or emission color) is white.
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In the v.19 version you have the option to only convert a selected object. I don't know why it's gone in v.22, but I use it a lot.
There is an option to show textures in VP in the mt convertor. That'll solve your problem with the grey viewport.
Many thanks. It's always a relief when you find the solution to a problem :)
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I don't know why it's gone in v.22, but I use it a lot.
Because it never worked like the "convert materials + maps" option, so some people reported shitty conversion results and I disabled the selection modes (the ones with the big "DEBUG" behind the name ;) )
v0.22 only converts the whole scene, no selections. I'm currently restructuring the conversion core functions, so there is a good chance it is coming back (this time actually more useful). I'm also trying to make the script more accessible from outside, so other scripts can use the converter without gui.
If something turns white than the diffuse color (or emission color) is white.
DC... I went back to V.19 and it works. Lucky I kept the older version just in case... which saves me having to completely re-apply mats to imported models from scratch.
Thanks
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I also like the function to convert only selected material, the new version is not yet dare to go.
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If you all don't mind if texturemaps are not converted at all, you can still use the selection modes of an older version (at least until 1.0) ;)
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does it not always convert normalBump maps to Coronanormals ? I am having a headache with a huuuge file with 10 xrefs and somewhere in there, there is 3 normalmaps :/