Chaos Corona Forum
Chaos Corona for Cinema 4D => [C4D] Bug Reporting => [C4D] Resolved Bugs => Topic started by: bboo on 2014-12-06, 22:27:45
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Hi all
I noticed that if you position a texture using offset U and offset V in the material tag, the correct values will be times (-1) of what you have set there.
Example
(http://i.imgur.com/8Z1lRmJ.png)
this values are the correct ones for my editor/preview.
If I render it like this the mapping is all messed up. If I put a - in front of the values ( -63,1% and -84%) I get the desired output in the render. (even though it looks messed up in the editor now ;)
bboo
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Hi, I tried this and it seems to be correct. Can you check it in teh newest daily build please? Thank you :-)