Chaos Corona Forum

Official Stuff => News => Topic started by: Ondra on 2014-12-06, 21:55:57

Title: Static noise pattern improved
Post by: Ondra on 2014-12-06, 21:55:57
Noise pattern should now be much more stable. See attachment - this cannot be unfortunately shown with a single picture
Title: Re: Static noise pattern improved
Post by: romullus on 2014-12-06, 22:53:42
Made a gif for more convenient comparison.

Title: Re: Static noise pattern improved
Post by: maru on 2014-12-06, 23:17:47
Why does the new mode have less rays/s?
Title: Re: Static noise pattern improved
Post by: Ondra on 2014-12-06, 23:22:11
old one was actually rendered by cecofuli on a different machine
Title: Re: Static noise pattern improved
Post by: snakebox on 2014-12-07, 03:11:59
This looks promising!!
Title: Re: Static noise pattern improved
Post by: longhard on 2014-12-07, 03:58:11
Very good!!thanks!
   
Title: Re: Static noise pattern improved
Post by: Siahpoosh on 2014-12-07, 13:43:29
great job , thanks , i hope you add velocity pass to corona .
Title: Re: Static noise pattern improved
Post by: rampally on 2014-12-07, 17:46:15
Great
Title: Re: Static noise pattern improved
Post by: kumodot on 2014-12-08, 00:01:11
I like the old fashion random noise pattern. I was not advised it it´s a bad thing. lol. :) Looks like filmgrain for me, instead of the fixed pattern. :)
Title: Re: Static noise pattern improved
Post by: snakebox on 2014-12-08, 01:36:49
this combined with the new direct light calculations/lower noise is amazing!  Corona just all of a sudden became very viable for animation.
Title: Re: Static noise pattern improved
Post by: Ondra on 2014-12-08, 01:55:18
I like the old fashion random noise pattern. I was not advised it it´s a bad thing. lol. :) Looks like filmgrain for me, instead of the fixed pattern. :)

you can still get that if you set the random seed to 0
Title: Re: Static noise pattern improved
Post by: cecofuli on 2014-12-08, 11:52:05
Wow! This is really amazing, Ondra! O___O
Title: Re: Static noise pattern improved
Post by: fobus on 2014-12-08, 14:53:10
It looks like dust on a screen. What's a purpose of this improvement? Random noise in animation can be minimized with plugins but static noise seems to be hard to remove.
Title: Re: Static noise pattern improved
Post by: Ludvik Koutny on 2014-12-08, 15:07:31
It looks like dust on a screen. What's a purpose of this improvement? Random noise in animation can be minimized with plugins but static noise seems to be hard to remove.

If you render animations with enough passes/quality to get quite clean image, then static noise is better as it makes image look a lot cleaner. That only applies to images clean enough they do not need denoising. In that case, if you have animated noise pattern, then you still see grain, even on very clean renders. Also, imagine you have an animated shot with static camera and very detailed geometry with strong highlights. Like grass for example. Animated noise patter would either ruin that shot, or make it render a lot longer than it needs to


So it's simply a preference, and both options have their important place. There will be toggle to switch between static and animated noise pattern in 1.0 version. It won't be buried in debug settings anymore. It will be a simple checkbox right in the common UI.
Title: Re: Static noise pattern improved
Post by: fobus on 2014-12-09, 05:01:43
Oh, thanks for clearing this thing. Dedicated switch is cool in this case.
Title: Re: Static noise pattern improved
Post by: snakebox on 2014-12-09, 06:41:02
for animation I can't think of ANY situation where the old way would be wanted...  if you want a camera noise effect you want to do that in post anyway, to have the control...

It makes no sense to me to even keep the option of using the old one, as most people will not know the difference and end up with a way worse solution.

anyway my 2 cents..  love the new changes!
Title: Re: Static noise pattern improved
Post by: Ludvik Koutny on 2014-12-09, 09:17:29
for animation I can't think of ANY situation where the old way would be wanted...  if you want a camera noise effect you want to do that in post anyway, to have the control...

It makes no sense to me to even keep the option of using the old one, as most people will not know the difference and end up with a way worse solution.

anyway my 2 cents..  love the new changes!

Because if you render something, and it turns out still too noisy to use, but you don't have any time to render again, then moving noise pattern can save you. Static noise pattern can not be denoised because denoise algorithms won't recognize it as a noise, but rather as a static detail. There are even studio where denoising procedure is a standard part of pipeline. Saves them a bit of rendertime.
Title: Re: Static noise pattern improved
Post by: fobus on 2014-12-09, 16:32:59
There are even studio where denoising procedure is a standard part of pipeline. Saves them a bit of rendertime.

It is. We're using this method occasionally.