Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Feature Requests => [Max] Resolved Feature Requests => Topic started by: kumodot on 2014-12-01, 22:23:04

Title: Support for Fallof Shadow/Light
Post by: kumodot on 2014-12-01, 22:23:04

  Is it already supported ? There's any other way to simulate this ? I've tried using GradientRamp using Lighning as "Type". No sucess. :(
Title: Re: Support for Fallof Shadow/Light
Post by: Ondra on 2015-01-21, 01:34:22
this is not possible to reasonably implement, sorry
Title: Re: Support for Fallof Shadow/Light
Post by: kumodot on 2016-06-04, 04:23:38
Is it stills out of sight or impossible ?

    Octane render Supports it... ;(
   
   https://render.otoy.com/forum/viewtopic.php?f=21&t=23483

     
Title: Re: Support for Fallof Shadow/Light
Post by: Juraj on 2016-06-04, 11:14:45
Can we now input HDR B&W masks into the texmap slot ? Would this not create the same effect ? Although without control to it.
Title: Re: Support for Fallof Shadow/Light
Post by: Ondra on 2016-06-04, 11:36:47
Is it stills out of sight or impossible ?

    Octane render Supports it... ;(
   
   https://render.otoy.com/forum/viewtopic.php?f=21&t=23483

     

We recently made a change that would maybe make it possible to support... although I am still not sure what exactly the mode does (in photorealistic renderer)
Title: Re: Support for Fallof Shadow/Light
Post by: kumodot on 2016-06-16, 00:32:58
Recently i need to mix two shaders using FallOf Shadow Light.

   I know that this means to "tweak reality" on a non-realistic way... FallOf Shadow/light saves the day at this point, but i know it´s not something we could expect from Photorealistic engines.