Chaos Corona Forum

General Category => Gallery => Topic started by: martinS on 2014-12-01, 15:52:05

Title: Birchgro // SYD
Post by: martinS on 2014-12-01, 15:52:05
Currently I'm working on a new residential project consisting of several images... here comes the first one. For high-res images check out my Behance (http://bit.ly/1FzmEmG) or Flickr (http://goo.gl/91gBSp) page and leave a comment below. Cheers... (rendered over night / 300-400passes / 3k res
Title: Re: Birchgro // SYD
Post by: martinS on 2014-12-02, 20:18:22
two more shots from this project...

Title: Re: Birchgro // SYD
Post by: bouhmidage on 2014-12-02, 20:46:21
your work is pretty nice !! can you please explain a bit how you achieved this nice vegetation?? any special settings
Title: Re: Birchgro // SYD
Post by: snakebox on 2014-12-03, 00:17:26
@MartinS It looks pretty solid to me! good work!

If you don't mind, I have a few suggestions.

First of all I like the first image the best, by far!
Especially the outdoor area looks great! Only comment would be, try and make it work with a slightly less wide lens. I know it's very standard to do super wide angles in interiors but honestly it more than not distracts and looks like ass on the sides. (see dining table on the left, super skewed).

The 2nd image is nice and clean but I really feel like there is something missing on the left side, the entire weight of the image is on the right, and there is nothing to balance it.. no colour, no items, no features on the left. Also, very unlikely that you will find a kitchen bench that thick, sticking out that far without support? looks odd anyway.

Image 3 is suffering because of the problems from image 2. The kitchen looks unfinished. The left side is great, and the right side not so much, throwing off the balance again. Also consider putting something on the walls in the back on Image 3.

Anyway, just my 2 cents, clean images.. shows that if you have the time, 300-400 passes does look different to 150-200 ;)

Title: Re: Birchgro // SYD
Post by: martinS on 2014-12-03, 12:42:31
Thanks guys for your response!
@bouhmidage: The vegetation actually is very basic. 3 or 4 different types and scattered manually... didn't bother to use corona-scatter or forest pack. A few trees in the background and that's it. No big deal.
@snakebox: I agree concerning the composition issues. There is still a lot what I wanna try in this particular scene, not going for the crowded and over accessorised mood though. I guess it's all about a good balance... just like you mentioned.

Cheers
Title: Re: Birchgro // SYD
Post by: Black Sun on 2014-12-03, 22:57:35
Seeing your images has reminded me of something I'd forgotten.... simplicity. I like the simple (but strong) shapes in space and the focus on line.
I especially like the island unit against the white marble floor.

Title: Re: Birchgro // SYD
Post by: RobSteady on 2014-12-04, 10:59:58
Funny...I did the same project some time ago in Octane Render ;)

https://render.otoy.com/forum/viewtopic.php?f=5&t=43384
Title: Re: Birchgro // SYD
Post by: chrisc0le on 2014-12-04, 11:50:48
If both of you guys have essentially produced the same space. Where are you getting the reference from?
Is there a resource for plans somewhere?
Title: Re: Birchgro // SYD
Post by: martinS on 2014-12-04, 12:41:29
Thanks folks for the kind words.
@Rob: excellent work you've done in Octane! good choice of reference work ;-)
@chris0le: In this particular project there are several floor plans online. i guess it depends on the project and how well it is documented.

cheers
Title: Re: Birchgro // SYD
Post by: martinS on 2014-12-05, 10:35:47
Two more...
Title: Re: Birchgro // SYD
Post by: chrisc0le on 2014-12-05, 14:42:47
Thanks folks for the kind words.
@Rob: excellent work you've done in Octane! good choice of reference work ;-)
@chris0le: In this particular project there are several floor plans online. i guess it depends on the project and how well it is documented.

cheers

Thanks Martin.
Title: Re: Birchgro // SYD
Post by: martinS on 2014-12-06, 13:41:09
last one... for now