Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: Polymax on 2013-03-21, 17:50:59

Title: Blend Material - maybe a bug?
Post by: Polymax on 2013-03-21, 17:50:59
If you create a blend of material that contains two corona material with different glossy, and to use the bitmap as mask, the noise from such material does not go away at all!
And I thought, this is because the material blend ignores by HD Cache. See attach.
Title: Re: Blend Material - maybe a bug?
Post by: Polymax on 2013-03-22, 12:26:29
No one has any thoughts on this?
Title: Re: Blend Material - maybe a bug?
Post by: shadowman on 2013-03-22, 13:24:39
hmm.. what about this?
green spots are where HD cache was not used at all
Title: Re: Blend Material - maybe a bug?
Post by: maru on 2013-03-22, 14:30:25
Could you show us the blend mask bitmap? Is it high contrast or there are grey areas where two materials blend together?
Title: Re: Blend Material - maybe a bug?
Post by: shadowman on 2013-03-22, 14:58:43
same thing happens even when no bitmap on mask
Title: Re: Blend Material - maybe a bug?
Post by: Ondra on 2013-03-25, 20:58:15
This just means HDcache is not precomputed when bounced through the ball. It does not actually get precomputed on the ball and never would. the missed spots will be covered by precomputation from other pixels, so you don't have to worry, it is harmless.