Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: quadrays on 2014-11-27, 17:15:54

Title: Corona shading/smoothing problem
Post by: quadrays on 2014-11-27, 17:15:54
(http://i.imgur.com/XY2NOTl.jpg)

As in this picture.

I know that using higher value of MeshSmooth/TurboSmooth can solve the problem, but not at all. Anyway this problem is still annoying when you have smoothed model, but you still have this bug.
Render engines aren't perfect, but V-ray does his work with models in slightly, but very much important way.

Advantages of mid-optimized models is shorter parsing/rendering time and lower memory usage. Every renderer should be usable. But first and last thing I love is Corona. Please, don't disappoint us :-)
Title: Re: Corona shading/smoothing problem
Post by: maru on 2014-11-27, 18:48:15
Already discussed in many threads:
https://forum.corona-renderer.com/index.php/topic,11.msg24.html#msg24
https://forum.corona-renderer.com/index.php/topic,443.msg3268.html#msg3268
https://forum.corona-renderer.com/index.php/topic,1793.msg16910.html#msg16910
Title: Re: Corona shading/smoothing problem
Post by: pokoy on 2014-11-27, 18:56:52
Same here, hope this gets fixed. Sometimes subdividing is not possible, not every mesh out there is suitable for subdivisions.
Title: Re: Corona shading/smoothing problem
Post by: kumodot on 2015-09-06, 00:20:04
Is there an official Thread to Discuss this Ondra ?

    This problem is old (Since alpha4) and never gets fixed... :(

      The strange thing is that Corona 1.2.1 is not respecting the smoothing groups if we are using different values for turbosmooth for Viewport and Render. Corona just ignore render values, the render still rendering with "low settings" even if i put higher values on Render Iters...
     So, the solution is to work with HiPolyCount on viewport. That´s not a good solution. :(
Title: Re: Corona shading/smoothing problem
Post by: Ondra on 2015-09-06, 10:53:48
Is there an official Thread to Discuss this Ondra ?

    This problem is old (Since alpha4) and never gets fixed... :(

      The strange thing is that Corona 1.2.1 is not respecting the smoothing groups if we are using different values for turbosmooth for Viewport and Render. Corona just ignore render values, the render still rendering with "low settings" even if i put higher values on Render Iters...
     So, the solution is to work with HiPolyCount on viewport. That´s not a good solution. :(

that is an entirely different bug, can you create a separate bug report and post the scene?
Title: Re: Corona shading/smoothing problem
Post by: kumodot on 2015-10-07, 05:04:57
    Uops. Sure i can ! I will report it.


Is there an official Thread to Discuss this Ondra ?

    This problem is old (Since alpha4) and never gets fixed... :(

      The strange thing is that Corona 1.2.1 is not respecting the smoothing groups if we are using different values for turbosmooth for Viewport and Render. Corona just ignore render values, the render still rendering with "low settings" even if i put higher values on Render Iters...
     So, the solution is to work with HiPolyCount on viewport. That´s not a good solution. :(

that is an entirely different bug, can you create a separate bug report and post the scene?