Chaos Corona Forum

General Category => Gallery => Work in Progress/Tests => Topic started by: marioteodoru on 2014-11-24, 02:07:49

Title: Strawberry
Post by: marioteodoru on 2014-11-24, 02:07:49
Hello,

I am trying to achieve organic SSS, but i really don't understand the relationships between all the parameter. Can anyone help me out with some advises to obtain  a realistic look ?

Thank you!


 
Title: Re: Strawberry
Post by: snakebox on 2014-11-24, 02:09:53
To be honest, I would wait 1 week for corona 1.0 to be released, then you will have proper SSS and can take a correct approach rather than faking it.
Title: Re: Strawberry
Post by: marioteodoru on 2014-11-24, 04:40:29
Hello,

i'm interested more in understanding how each parameter affects sss. there is a relationship between translucency and absorption distance which i'm not able to see how it works exactly.

how do u know it's gonna be released in a week ?!

:D

Title: Re: Strawberry
Post by: snakebox on 2014-11-24, 05:17:40
Read the Blog,

Prices & Release Date of Corona Renderer 1.0 for 3dsmax
"Sales will start in November. We do not want to give you exact date yet – we still want to cram in some new features. Let’s leave it as surprise. We will try to deliver Corona Renderer for 3ds max as soon as possible."

https://corona-renderer.com/blog/prices-release-date/
Title: Re: Strawberry
Post by: Ludvik Koutny on 2014-11-24, 09:04:38
To be honest, I would wait 1 week for corona 1.0 to be released, then you will have proper SSS and can take a correct approach rather than faking it.

What makes you think SSS in 1.0 will be any different than current one?
Title: Re: Strawberry
Post by: marioteodoru on 2014-11-24, 12:26:35
Hello,

i'v read the blog, and we're still past past half november. So....

Anyhow, keymaster, maybe you can help me a little bit. Looking at the material printscreen, do you think i can do anything to improve the material now?

Thank you!

Title: Re: Strawberry
Post by: romullus on 2014-11-24, 12:40:05
Have you tried to use a search?

 https://forum.corona-renderer.com/index.php/topic,5427.msg37248.html#msg37248
Title: Re: Strawberry
Post by: marioteodoru on 2014-11-24, 15:19:20
Thanks man :)
Title: Re: Strawberry
Post by: marioteodoru on 2014-11-27, 13:31:27
Hello,

I'm coming back with a request from help, maybe from keymaster if it's possible.

I can not make it work, after 4 days now, of trying to find a working displacement.I tried a lot of variations from zbrush multimap exporter. I will make another test with a different render, but basically, this should work.
Did anybody meet with this issue? Does anyone here has a advice for me?

Thank you
Title: Re: Strawberry
Post by: romullus on 2014-11-27, 15:23:01
My guess would be - too low resolution and too low bith depth image is used for displacement. Because displacement maps aren't filtered in Corona, you get those perfectly square artifacts.
Title: Re: Strawberry
Post by: borisquezadaa on 2014-11-27, 16:10:44
I would blame displacement as well.
Title: Re: Strawberry
Post by: maru on 2014-11-27, 17:30:15
Is this grid still visible when you:
-disable bump map and enable displacement
-disable displacement and enable bump map
?
Title: Re: Strawberry
Post by: marioteodoru on 2014-11-27, 17:43:01
Hello,
thank you all for your input.
I just gave up on the AUVTiles zbrush uv map, and made a regular uv map. It seems to be ok now.

So i'll get back trying to nail down the SSS