Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: Gloom on 2014-11-15, 01:26:22
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Hi,
I have a animated character. This character have a FFD binding modifier.
In my workstation render is perfet, but i send to backburner render is wrong, I did many tests. If I remove the modifier and sending to backburner everything is correct. but if the character contains this modifier, the mesh is deformed in the render.
Why?
Software used:
3D Max 2014 Sp5. Corona 7.1
My workstation: I7 4770K 16Gb ram + 2x quadro K4000.
Node renders: 2X dual Xeon 5650 + 12Gb ram.
Thanks.
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Could you provide us a scene? Do you have identical 3ds Max version on both computers? Including identical service packs? Are all of the maps scene contains accessible from both computers?
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Inactive topic, moving to resolved. If you still experience the issue, feel free to create new bug report.