Chaos Corona Forum
General Category => Gallery => Topic started by: Lucas3d on 2014-11-10, 20:44:00
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This is a part of a bigger project. We will update the gallery with additional renders soon.
Tools used : 3ds max for modeling, Corona Renderer and Photoshop for retouch.
Let me know what you think.
(http://www.visualworkshop3d.ch/web/ext_fin_01.jpg)
(http://www.visualworkshop3d.ch/web/interior_01.jpg)
(http://www.visualworkshop3d.ch/web/interior_bedroom.jpg)
(http://www.visualworkshop3d.ch/web/interior_kitchen_03.jpg)
Best Regards
Lucas
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Cool work Lucas!!! Clean and realistic!
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nice mellow lighting and BG-Integration.
The fire IMHO is a tad too big scale-wise, though.
Ale
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Thank you Dimer!
Maybe a little bit deneb26 ;)
I've added a new rendering of the project.
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Cool! Looks like a photo!
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Thank you headoff!
Next render are coming up. Working on the kitchen right now.
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Some good light !
Since I've seen the original hundreds time, I have to call you out on lazy texturing :- ) very typical for archviz, just tiling textures.
I am not saying extremes like dirt&grit, just proper placement of low-frequency detail. You could have painted the concrete in 10 minutes in Photoshop and still use box mapping.
(http://ideasgn.com/wp-content/uploads/2014/04/Casa-Spodsbjerg-by-Arkitema-11.jpg)
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Thank you for your comment Juraj.
Thats the next step for me, I'm not that good with painting textures...
This is more of a showcase for the models I sell in my on-line shop.
http://shop.visualworkshop3d.ch/
Hope the next project will be more detailed :)
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Thank you for your comment Juraj.
Thats the next step for me, I'm not that good with painting textures...
This is more of a showcase for the models I sell in my on-line shop.
http://shop.visualworkshop3d.ch/
Hope the next project will be more detailed :)
Nice, I'll have a look !
Then perhaps do just slight overpaint ? Just mask out the tiling genericness and repetition.
5min example attached.
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I will give it a try after I finish the kitchen!
Thanks Juraj!
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Here is the kitchen, still not 100% satisfied.
Can I ask admin to put this thread to WIP ?
(http://www.visualworkshop3d.ch/web/interior_kitchen_03.jpg)
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I like the kitchen image a lot!
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Thank you daniel266! Very kind of you. Now is time for the exterior shot.
GrowFX for the Trees and shrubs ... hope to learn some about this pluign.
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I really like the mood and soft lighting of this last image, very attractive and contrasting with the materials used. Congratulations.
No problem for me with the concrete textures, but maybe for the ceiling one witch is quite repetitive...
Good luck for the exteriors
Roland
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This is a part of a bigger project. We will update the gallery with additional renders soon.
Tools used : 3ds max for modeling, Corona Renderer and Photoshop for retouch.
Let me know what you think.
Best Regards
Lucas
Hi,
I love the lighting. Could you tell us a little bit about it. HDRi used, sun settings, etc Thanks.
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Very nice! You are very close to photo realism and matching the original photos. However ....
I don't know how keen you are on matching the original. If yes, I have some few remarks...
Floor
The floor is douglas wood (from Dinesen Floors dinesen.com (http://dinesen.com) ) - and not oak as you have made.
The gab between floor boards in the length direction as far too wide - they are almost invisible.
The floor boards are much longer (Dinesen can provide Douglas floorboards upto 15 m) - and the unlucky placement of gab just next to the kitchen table really hurts my eyes.
The kitchen table
The kitchen table and cabinet sides and tops are douglas floorboards as well - and not concrete. The sides are much thinner (the thickness of a floorboard) than you have made
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Thanks 3dwannab! As for the settings and ect. I will prepare something like a making after I finish this project.
LKEdesign : Great find ! What I was trying to make here was something more like "bauwerk-parkett" and I've redesigned the kitchen a bit just to try out some concrete settings. Generally speaking this is a "corona in production" kinda project. But I really appreciate your findings, I will use the floor on other occasion for sure :)
I saw this table in Depot here in my Town and found it quite nice so I've checked how it is going to look like here. I'm not going for 100% in this case, I want to use some of the renders for a furniture showcase of my models. So that is the aim right now.
Thanks!
RolandB : Thank you ! hehe I've took the advice from Juraj and adjusted it a bit ;)
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These images are in a high level of photorealism showing in a very attractive way the power of Corona's natural lighting. Texturing is far from calling it "lazy" except from the thin wooden boards as Ronald said. Maybe leather sofa and fabric need some tiny adjustments. Overall this is a very convincing output and sure I am waiting for that making of.
Regards
Tolis
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Texturing is far from calling it "lazy" except from the thin wooden boards as Ronald said. Maybe leather sofa and fabric need some tiny adjustments.
He already uploaded improved versions since, which are much better.
Still, simple tiling maps are lazy if they don't cater to necessary high frequency detail, if that's enough for you, it's testament of super low standards of archviz, but not disproving my point.
Don't be comformist. Look at the photo and compared them yourself, you don't need tutorial how to remake a space from photo, it's called observation. Find your own.
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Thanks for judging my work as "super low standard" Juraj.
Hope some day I will be able to get to the "standard" level.
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Thanks for judging my work as "super low standard" Juraj.
Hope some day I will be able to get to the "standard" level.
Your work is very good :- ) Otherwise I would never bother to give you advice on improvement.
What I dislike, if is someone takes aways critique, and say it doesn't apply or is already good enough. I called his standards low. Reading comprehension, don't get emotional, I dislike it and will ignore your thread next time.
Then you can stay at whatever level you feel comfortable, without any improvement. Why, if it's ok for some ? Why be better... ? Who needs to be ? This is why I hate these threads, I am out.
Btw, I do not think of my work very high. I am constantly very unhappy about it. While I often don't care about opinions on forums much (because I don't think high of others much, people here often write the stupidest stuff ever), I judge myself quite harshly,
and I am almost always willing to start over from beginning. I am willing to live with mistakes ( I never work on projects until they're even semi-perfect), but I know and always acknowledge them.
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I'm harsh too regarding my work so I do understand what you were trying to say.
The problem is where to say "ok I have to stop now, because I will never get this finished" :D
But yea... steps need to be taken in order to get o a higher level.
Hope I will learn from this and next pictures will be better.
Me too but I got a bit sad when you wrote about those low standards lol
Mistakes are the very best things that happen to you, without them there is no progress (aka I'm so pissed of right now, the next one will be better! I swear!) :D
Ok getting back to the exterior shot!
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We all learn from your "mistakes" thanks for sharing!:
Its important to think crap about our own work it seems. That helps improving.
As proof i recall some letters from Disney's people i read long time ago.
http://theanimatorlettersproject.com/category/walt-disney-animation-studios/ (http://theanimatorlettersproject.com/category/walt-disney-animation-studios/)
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What I dislike, if is someone takes aways critique, and say it doesn't apply or is already good enough. I called his standards low. Reading comprehension, don't get emotional, I dislike it and will ignore your thread next time.
Then you can stay at whatever level you feel comfortable, without any improvement. Why, if it's ok for some ? Why be better... ? Who needs to be ? This is why I hate these threads, I am out.
Btw, I do not think of my work very high. I am constantly very unhappy about it. While I often don't care about opinions on forums much (because I don't think high of others much, people here often write the stupidest stuff ever), I judge myself quite harshly,
and I am almost always willing to start over from beginning. I am willing to live with mistakes ( I never work on projects until they're even semi-perfect), but I know and always acknowledge them.
You know I am an architect for 15 years and I love architectural visualizations from the time I got my first pc. I have also a sick fetish about photorealism and a true respect for very few cg artists who deserve to call their works "photorealistic". It happens to follow your work for a long time from other forums (Ronen's etc) and I have to say that you are a talented cg artist but you were also a low profile guy.
Your style to critisize other people's work changed a lot and shows that you consider yourself a master. Semi-perfect work? Hmmm... Let me tell you my point of view about your work. The artistic look you have seems to me overbright-not natural at all. And from your last works I see details not worked very well (bed linen, not natural background etc). I expect this kind of excessed critisism from huge cg masters like Bertnard and Alex Roman and not from an artist who doesnt recognize his own work mistakes.
As I said Lucas made some very descent work and needs to hear positive critisism like other forum members did, so all of us should help him to push the limits and not dissapoint him with negative thoughts.
I am so sorry for the offtopic, but I had to get it out of my chest.
Regards
Tolis
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What I dislike, if is someone takes aways critique, and say it doesn't apply or is already good enough. I called his standards low. Reading comprehension, don't get emotional, I dislike it and will ignore your thread next time.
Then you can stay at whatever level you feel comfortable, without any improvement. Why, if it's ok for some ? Why be better... ? Who needs to be ? This is why I hate these threads, I am out.
Btw, I do not think of my work very high. I am constantly very unhappy about it. While I often don't care about opinions on forums much (because I don't think high of others much, people here often write the stupidest stuff ever), I judge myself quite harshly,
and I am almost always willing to start over from beginning. I am willing to live with mistakes ( I never work on projects until they're even semi-perfect), but I know and always acknowledge them.
You know I am an architect for 15 years and I love architectural visualizations from the time I got my first pc. I have also a sick fetish about photorealism and a true respect for very few cg artists who deserve to call their works "photorealistic". It happens to follow your work for a long time from other forums (Ronen's etc) and I have to say that you are a talented cg artist but you were also a low profile guy.
Your style to critisize other people's work changed a lot and shows that you consider yourself a master. Semi-perfect work? Hmmm... Let me tell you my point of view about your work. The artistic look you have seems to me overbright-not natural at all. And from your last works I see details not worked very well (bed linen, not natural background etc). I expect this kind of excessed critisism from huge cg masters like Bertnard and Alex Roman and not from an artist who doesnt recognize his own work mistakes.
As I said Lucas made some very descent work and needs to hear positive critisism like other forum members did, so all of us should help him to push the limits and not dissapoint him with negative thoughts.
I am so sorry for the offtopic, but I had to get it out of my chest.
Regards
Tolis
You misquote me quite a much as well. I stated I don't even try to achieve semi-perfect (for lack of better word) because I can't and it's not in my power. Meaning I do really consider my work to be very average.
But my own work, has nothing to do with my possibility to give critique.
Also, no one is talking about style, just purely technical shortcomings. If the work tries to be realistic, than poor texturing takes it down. It's very easy to correct, and I gave him than critique because I thought he it would really help him a lot,
since that's really the only thing the pictures were missing.
I was never a low-profile guy, I am very intense guy and if you would have followed me from 2009 when I entered cgarchitect community, you would know I never sugarcoat my words, and I don't care about other people's emotions and feeling.
I don't try to be nice, I try to be helpful. If someone cannot read through that, because he gets offended, than I am sorry, but that is purely his fault. But I am tired of all the super-over-sensitive people. If all of you have been in bussiness for 15 years.
and some harsh testament on internet raffles your feathers, that's not my fault and neither intention. Internet and professional community is not kindergarten, it's place to exchange opinions in civilized manner, but that's it.
Don't project your insecurities onto my profile. My persona and my work, has no connection to my opinions. Keep same distance to yourself and talk on topic, not ad hominem.
And btw, if you would properly read my first post, you would actually know I started with compliment on very good lighting and then gave him critique on shortcomings. But yes, please continue with emotions so you can get it "off your chest".
And also feel free to write childish posts where you feel the need to concentrate on me, instead of what I said. I am glad you don't think I am master like Bertrand and A.Roman, neither do I think so I. Pretty obvious but I guess you have issue with me.
I hope you feel better now.
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I agree with you regarding the few artists that can call their works "photorealistic" - sometimes not even Bertrand really makes it - but i got to defend Juraj on this one, as he would be the first one to say (he did in fact) that his work is not perfect or "not very high" to use his words (which by the way i disagree).
Regardless of that, he is right to say that standards in arch viz are generally low (you would agree as yours apparently isn't), and doesn't really need to present "perfect" work to be able to criticise other's, specially if it allows them to improve as was the case here. Actually your previous comment on the photorealism of this work wouldn't probably be exactly that, if it wasn't for initial critique.
As for Lucas work, I commend him on his great lighting which is definitely very good and natural.
Some of the texturing and shading work can still be improved, specially the concrete in my opinion, but no one here thinks it's "low standards". It is low standards to call it photorealistic in an absolute way, but the work is quite good.
I'm also just an interested architect and by no means a cg-artist.
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I'm harsh too regarding my work so I do understand what you were trying to say.
The problem is where to say "ok I have to stop now, because I will never get this finished" :D
Once again. I think your work here is very good.
I also don't believe in correcting things, forever. It's something to simply mind next time.
When I gave you critique, you were still in-the process (you even asked the Mods to move it to WIP) hence it felt appropriate to push you slightly to next level, because with little effort, you still could.
Low-standards, have nothing to do with you. It has to do with apologetic statement of another professional who felt the need to contradict my critique as unecesserary as he probably felt
it wasn't positive enough and justified to come from such nobody as me. I will make sure next time it's only Alex Roman who can write such critique, because I shown huge lack of self-reflection on my part,
and I apologize for such pathetic effort.
If anyone ever wondered why I ignore critique questions (which I get tons of weekly), now you know. It's not worth it. I am done with it.
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When I gave you critique, you were still in-the process hence it felt appropriate to push you slightly to next level, because with little effort, you still could.
You just did Juraj. We need to motivate each other.
Lets not get carried away and focus on what is important people ! Creating better work that is.
I really like to know what you've got to say about the exterior shot I'm working on, I do finishing touches to it. Hope to get it done Today.
I was never a low-profile guy, I am very intense guy and if you would have followed me from 2009 when I entered cgarchitect community, you would know I never sugarcoat my words, and I don't care about other people's emotions and feeling.
I just imagined you as the guy screaming at the poor birdy from Two Stupid dogs haha
(http://i.ytimg.com/vi/d1YY54RI5YY/hqdefault.jpg)
hooowww cute... BUT IS WROOONG !
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Oh and thank you guys for the comments !
Please, once again, lets focus on the subject :D
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I know this is pointeless but I have to answer.
Juraj, I made you on purpose a negative critique and you come back to me with a book of insults and irony. "Don't project your insecurities ", "feel free to write childish posts" , "Pretty obvious but I guess you have issue with me"...but as you said "Reading comprehension, don't get emotional.."
When you call someone "lazy" you dont give him any chance to improve. You insult him. You insult his time that he spents, his effort, everything. It's a whole different meaning to say "lazy texturing" (with a smile at the end- really this not childish when you want to play it solemn uh?) and different to say "if you improve your textures here and there your work will achieve the highest level". I dont know you in person but I suspect that you teach (I saw some nifty video tutorials) probably youngers than you, so you should be very, very very carefull about the way you express your critiques and the words you use. It is very sad to read "I don't care about other people's emotions and feeling.". Cg is Art and Art has to deal with feelings.
I agree that Corona forum as the other forums are places to exchange opinions as far as we are not playing the teacher or the cg industry pundits. If you are a true master, your work will speak for you.
I called you "low profile guy" because I can recall in my memory some of your old forum answers which were very polite after hard critiques. Dont be insulted, it's a compliment.
Fabioazevedo, I agree with you that you don't have to present a"perfect" work to be able to criticize other's but Ι can't criticize your bad lighting setup when in an another thread of mine my texturing sucks.
Once again I apologize to Lucas about the offtopic.
From my side this stops here.
Regards
Tolis
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Some good light !
Since I've seen the original hundreds time, I have to call you out on lazy texturing :- )
When you call someone "lazy" you dont give him any chance to improve. You insult him. You insult his time that he spents, his effort, everything.
Except that I didn't. You created this whole absurd connection by yourself and I am honestly more and more surprised by your further posts.
You read far too much into the concept of "lazy texturing" which does refer to texturing, and doesn't describe the person. It is not in any way personal attack, and the fact, that this form, is something that you consider impolite out of imagined connection, bothers me a bit. I do quite dislike the overly childish nature of sugarcoating any critique in order to make it plausible for people to stomach. This is something that perhaps works in Kindergarten but doesn't in reality. I hold same attitude towards it for more than 10 years, I had not changed and I still answer politely to other's critique (or ignore it).
The issue with your super positive approach "if you improve your textures here and there your work will achieve the highest level" is that it gives false idea of possible outcome, while critique should pertain to current reality, otherwise it adds motivation on top,
but that can't be requirement of correct critique, as it may hinder the true weight behind critique's importance.
Sure we live in oversensitive society where we dumb down everything to not hurt other's feeling but I'll keep to my honesty. Offence is NEVER on side of offender (even though it might perfectly be his intention), but on the side of offended, that's not something up to discussion, that's a pure fact. Sure, I could take that into account, but I can't be hold responsible for that.
I feel like there is almost mythical misconception about necessity of "constructive critique" and what it entails. Neither is supportive construction necessary, it doesn't need to hold up positive tone. But that really falls on fact that you would even be offended by light term such as "lazy texturing" and connect personally into critique. We're after all, criticizing the work, not the people behind, and these connections, are always in mind of beholder.
I don't feel we're on the same wave and I guess it comes to different outlook on world. I can assure you, I am considered a good and very patient teacher ( Veronika and I did taught a short college class on 3D), neither do I lack overly empathy (although to certain level I am considered a cold person) but that still has no connection to all this unnecessary discussion.
but Ι can't criticize your bad lighting setup when in an another thread of mine my texturing sucks.
This is complete fallacy, I don't even know how you can support such argument. This is completely nonsense. I am done.
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Here is the exterior shot. Worked some more on the textures. Everything is 3d mesh, trees and shrubs made using GrowFX (need to improve my skills with this very cool plugin).
Let me know your thoughts. As for the falling perspective, I made it on purpose, the photo I was inspiring myself on was a bit off too ;)
(http://www.visualworkshop3d.ch/web/ext_fin_01.jpg)
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Nice, I like the stones :) (a few of them looks a little blurry?)
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Here is the exterior shot. Worked some more on the textures. Everything is 3d mesh, trees and shrubs made using GrowFX (need to improve my skills with this very cool plugin).
Let me know your thoughts. As for the falling perspective, I made it on purpose, the photo I was inspiring myself on was a bit off too ;)
(http://www.visualworkshop3d.ch/web/ext_fin_01.jpg)
That's the way to end that pointless dispute! Superb shot. Should i see it in another context, i would easily mistake it for photo.
Can i ask what tool was used for rock generation?
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Great photo i mean.. image.. damn render LOL
Lucas one thing i think you should use is camera correction to make the vertical lines paralel it would improve the photographic quality of the image and as pointed above i would avoid the blur on rocks textures
can u tell me how u did the lighting? just HDRI?
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I know this is pointeless but I have to answer.
Juraj, I made you on purpose a negative critique and you come back to me with a book of insults and irony. "Don't project your insecurities ", "feel free to write childish posts" , "Pretty obvious but I guess you have issue with me"...but as you said "Reading comprehension, don't get emotional.."
When you call someone "lazy" you dont give him any chance to improve. You insult him. You insult his time that he spents, his effort, everything. It's a whole different meaning to say "lazy texturing" (with a smile at the end- really this not childish when you want to play it solemn uh?) and different to say "if you improve your textures here and there your work will achieve the highest level". I dont know you in person but I suspect that you teach (I saw some nifty video tutorials) probably youngers than you, so you should be very, very very carefull about the way you express your critiques and the words you use. It is very sad to read "I don't care about other people's emotions and feeling.". Cg is Art and Art has to deal with feelings.
I agree that Corona forum as the other forums are places to exchange opinions as far as we are not playing the teacher or the cg industry pundits. If you are a true master, your work will speak for you.
I called you "low profile guy" because I can recall in my memory some of your old forum answers which were very polite after hard critiques. Dont be insulted, it's a compliment.
Fabioazevedo, I agree with you that you don't have to present a"perfect" work to be able to criticize other's but Ι can't criticize your bad lighting setup when in an another thread of mine my texturing sucks.
Once again I apologize to Lucas about the offtopic.
From my side this stops here.
Regards
Tolis
I am totally agree with Tolis.
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That's the way to end that pointless dispute! Superb shot. Should i see it in another context, i would easily mistake it for photo.
+1
I noticed too the blurriness in some rocks before I read the comments. Maybe you could add some dead seaweeds, seashells..just a touch!
Regards
Tolis
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I think that may actually be texture filtering problem. Try to set blur amount to very low value on those bitmaps for rocks, like 0.01. Or try to completely disable filtering by setting filter to none in bitmap. If it's really a texture filtering issue, then this should help a lot :)
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Great last render Lucas !
Though, too, that it was a photo when I saw it on Béhance... it's amazing, and really really natural.
I don't agree with demni, I think the verticals are right and not exaggerated; the beach is much lower than the house, and the view as it is, is not disturbing.
Congrats again.
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Wow guys ! thank you for the kind words and good hints on how to improve the picture.
romullus : Glad you have said it ! :) Thank you ! I used simple box primitive and than added some more geometry and displacement mesh modifiers to get the low and high detail on the mesh. I will put the stones for download later Today.
demmi : haha Thanks ! I found it kinda cool that it is a bit off ;) I've adjusted the textures and 3/4 of them were on blur 1.0... so my bad :)
Tolis : Yea... the textures were blurry and I've corrected it now, Maybe in the next one, I would need to make a good research on how does it look like :)
Rawalanche : Thank you ! It was exactly that!
RolandB : Thank you ! Hope the next one will be as good as this one ... the least :)
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Quick one.
Did you stack all those rocks by hand? (if so thats some serious craftmanship).
Kudos!. Is a lot harder to get a nice exterior in Corona than interiors and this one looks great to me.
I belive there are somewhere in the UI of Corona a magic button that disables filtering if not in max.
Its in development and experimental tab in render settings. By default the texmap filtering is "all but opacity"... there are discussions around here if changing filtering adds render time or not.
Maybe some guys here can answer if there is an issue with that.
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thank you borisquezadaa!
yes I did ... it was a pain but worth the effort :D
Thank you, it was a challenge after switching from vray...
OK ! I need to check the filtering and make a couple of test renders.
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I think that may actually be texture filtering problem. Try to set blur amount to very low value on those bitmaps for rocks, like 0.01. Or try to completely disable filtering by setting filter to none in bitmap. If it's really a texture filtering issue, then this should help a lot :)
Before I start. Amazing exterior. I've got 3d envy ;) One thing is the trunk of the tree is maybe a little bit out of scale with the height. Or maybe it's the primary branches are a little too large in relation to the trunk.
On the note of filtering: BB says on this replay that he doesn't filter any maps on extreme close ups for any maps. See here: http://bertrand-benoit.com/blog/2012/04/15/materialism-1/comment-page-2/#comment-18037 (http://bertrand-benoit.com/blog/2012/04/15/materialism-1/comment-page-2/#comment-18037)
I've also seen somewhere that he always sets his bumps as 0.3 blur and .001 offset but for the life of me I cannot find that.
Although I've found a piece here saying that 0.3 to 0.6 blur for bump with an offset value greater than 0.0 achieves good results.
For me .3 and .001 respectively work the best most of the time.
Thumbs up Lucas3d!
EDIT: Maybe this would be the right time to ask for a blurbyobjectdistance override function in the corona material slot or render dialog. If it's even possible to do this by object and not on a per bitmap basis.
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Hi, i have to say it again - it's awesome work:) I love materials and lighting:) Exterior rendering looks very,very photorealistic (interiors look real too, but exteriors in Corona are harder for me - that reason way i'm talking about great exterior lighting in this project ).
Congratulations, greetings from max3d.pl :)
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3dwannab : Thank you ! this makes my day ! Yes I'm not that good in GrowFX yet ... learning it still. Hope to get some good results soon.
Yes I've seen the BB's replay, I will try to implement those parameters in the future.
hrisek : thank you very much ! :D yeah it was a challenge for me after switching from the other rendering engine ;)
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EDIT: Maybe this would be the right time to ask for a blurbyobjectdistance override function in the corona material slot or render dialog. If it's even possible to do this by object and not on a per bitmap basis.
No it would not. If it blurs THIS much then it's definitely not intended behavior, but a bug ;) So it should be fixed properly at the source of the problem, not just worked around by cluttering UI with pointless knobs :)
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No it would not. If it blurs THIS much then it's definitely not intended behavior, but a bug ;) So it should be fixed properly at the source of the problem, not just worked around by cluttering UI with pointless knobs :)
You're probably right. Maybe such a thing as a global overide setting for diffuse maps and bump map slots. So test renders work qucker then at the end you can tweak that knob and get a better end result. ;)
Links to bump topics from before I forgot to link to (still can't find BB's I'm afraid):
http://autode.sk/1vqQpor
http://bit.ly/1vqQqZs
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No it would not. If it blurs THIS much then it's definitely not intended behavior, but a bug ;) So it should be fixed properly at the source of the problem, not just worked around by cluttering UI with pointless knobs :)
You're probably right. Maybe such a thing as a global overide setting for diffuse maps and bump map slots. So test renders work qucker then at the end you can tweak that knob and get a better end result. ;)
Links to bump topics from before I forgot to link to (still can't find BB's I'm afraid):
http://autode.sk/1vqQpor
http://bit.ly/1vqQqZs
No,
texture filtering does not (or at least in theory should not) affect performance. Seriously, quit requesting nonsense buttons. When you have so blurred textures, then it's simply a bug. Corona has already long history of bugs that caused excessive texture blurring, so it would not be surprise if not all of them were fixed yet. In ideal case, user should not even need to care about texture filtering at all. If some smarter filtering scheme would be implemented, that dumb filter mode switcher and blur amount spinner could be completely gone from bitmap.
You won't get any better or worse, faster or slower results when changing filtering. You currently may, in Corona, but that's just an issue, not really a regular behavior. The reason texture filtering is in 3ds Max implemented the way it is, is because it was implemented back in the day, when renderers had really poor antialiasing that could not handle high frequency textures, so they needed to be blurred in distance to prevent noise, moire and flickering.
Corona standalone for example uses filtering scheme that requires no user input whatsoever.
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First of all I also have to say, really well done exterior.
In my opinion, making an exterior is one of the crowning disciplines in corona, so I am glad to see how crisp it looks on the whole.
For the topic of blurry textures and filtering, I am unsure concerning some of your rocks if it is just a question of filtering.
I could be wrong, but if it is not the right uvw mapping, which is difficult by such a geometry, the textures gets stretched and blurred.
I am a big fan of Aaron Dabelow´s free tools. Maybe the Lazy UVW Editor easily can fix that.
http://www.aarondabelow.com/v1/pages/maxscript/maxscript-lazyUVWeditor.html
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Here is a zoom showing the details of the stones and as you can see, after I've changed the blur value it is much sharper.
(http://www.visualworkshop3d.ch/web/casa/stone_zoom.jpg)
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Maybe it's just bad mapping? Are these textures hi-res? Using that lazy uvw script might help.
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I am a big fan of Aaron Dabelow´s free tools. Maybe the Lazy UVW Editor easily can fix that.
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..lets start a new dispute! :-P
this tool is really helpful Lucas, you could give it a try!
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maru : yes they were
thefourthwall : I will give it a try! ;)
also here is a screenshot form the viewport showing the mesh details :
(http://www.visualworkshop3d.ch/web/casa/mesh_exterior.jpg)
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Lucas what was the total time/number of passes for a clear image?
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It was 1500x high and I stopped it around 200 passes and as I remember it was under an hour.
oh and by the way... if someone is interested in some of my models, please feel free to join my on-line store here :
http://shop.visualworkshop3d.ch/
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Maybe some on would be interested in the HDRi I've used to lit the scene.
It is an old one but I think someone can put it in good use.
I've desaturated it for the rendering a bit.
Here is the link :
http://www.visualworkshop3d.ch/web/22jun1550.zip
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thanks for sharing the HDRI Lucas its always good when we help each other =)
your image inspired me to try to make my exteriors better
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Hi Lucas, congrats on this image featured in Evermotion ;) I think overall, your render looks photoreal. Love the lighting and the exterior shot.
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Thank you guys ! Glad I could help, nice to hear that Demmi.
Thank you cgdigi! Hope to get same or better results next time ;)
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Hi Lucas THX for the Hdri! may i ask what hardware and software did you use to make it?
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I know that concrete texture its from a Mental ray library right? I like the how the light is distributed, but architecturally speaking the concrete type seems out of place in the interiors. Its too harsh.
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You are welcome daniel266.
I've used PTGui for the whole process.
Alex Abarca: I've found it on the google typing in concrete. Maybe it was from the library... I'm not sure. Actually I like the harshness of it.
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If you dig it, I dig it. I have to look at it more to accept it, and I love your images!
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I say :"Wow.............!!!!!!"
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Alex Abarca : Thank you !
lhenix : Thanks !
If someone is interested, here are the stones free to download :
http://shop.visualworkshop3d.ch/en/accesories/rocks-detail
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hello
it's possible to have the hdri beacause the link it's over ? for interior and exterior ?
http://www.visualworkshop3d.ch/web/22jun1550.zip
you can show us how to cable hdri ? setup ?
thanks you very much
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You did a fantastic job, I really like the presentation!