Chaos Corona Forum
General Category => Gallery => Work in Progress/Tests => Topic started by: Allertaler on 2014-11-06, 10:38:18
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For the work with the Corona-render I once made a few tests. The model of the birch is from Evermotion. I wanted to test the materials (transformation and adaptation of the original Vray materials). Illuminated only with HDRI.
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Here's a render image to test the displacement map. With the result but I'm not satisfied: A few corners are up and out.
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Cool stuff! Did you figure out what was wrong with that road stone displacement?
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The mesh looks good. Maybe still a bug?
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U mas chek three things, subdivision in the settings and the poly count and size on the mesh and the bitmap quality
Larger number of polys = smoother result
Larger number of subdivs per poly = precise result+smoother result
Blured bitmap = smoother result.