Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Feature Requests => [Max] Resolved Feature Requests => Topic started by: romullus on 2014-11-05, 11:29:34

Title: Interactive rendering resolution multiplier
Post by: romullus on 2014-11-05, 11:29:34
Right now if IR is launched in VFB mode, it takes resolution from main settings. That's not always desirable. It'd be more convenient to have interactive preview at lower res than main render. I'd propose to make flyout next to Start interactive button, that let you choose interactive render resolution multiplier.
Title: Re: Interactive rendering resolution multiplier
Post by: pokoy on 2014-11-05, 12:01:26
A separate size option would be great. My suggestion would be to keep it completely independent from the main render size and maybe only inherit the image aspect ratio. So we'd have to set the desired image width for IR and that's it.

What I don't like about the 1/nth of main image size is that it's still tied to a size in another place, and that 1/2 or 1/3 might be too big or too small for your taste, forcing you to change the main render size if you want something else.
Title: Re: Interactive rendering resolution multiplier
Post by: romullus on 2014-11-05, 12:22:43
IMHO, interactive is just a intermediate tool for previewing/working with scene, so exact resolution shoudn't be much of concern, while controls for independent resolution setting could take too much place and make confusion to less experienced users.
Title: Re: Interactive rendering resolution multiplier
Post by: Ludvik Koutny on 2014-11-05, 12:31:44
I think the entire idea of having interactive as floating window is quite outdated. Running interactive at any higher resolution will always kill interactivity. Main and suggested way of running it should be always in a viewport. Like another viewport, that displays content in rendered, not just shaded mode.
Title: Re: Interactive rendering resolution multiplier
Post by: racoonart on 2014-11-05, 12:38:42
Wouldn't say so. Having interactive in a separate window is just like an additional "floating" viewport, no more no less. No one says you need to have it running in 1080p ;) I always run it in a separate window because I feel more comfortable being able to use any viewport configuration ( 1 big, 2 side by side, 4 etc) without having to sacrifice one of them to be "dead" for a rendering purposes.
Title: Re: Interactive rendering resolution multiplier
Post by: romullus on 2014-11-05, 12:45:58
Interactive in viewport has few serious drawbacks:
  1. it don't respect aspect ratio and safe frames
  2. it has fixed position
  3. in order to adjust exposue and tone mapping it is necessary to launch additional render setting window
  4. it doesn't provide right click funcionality of render in VFB

I think the entire idea of having interactive as floating window is quite outdated. Running interactive at any higher resolution will always kill interactivity. Main and suggested way of running it should be always in a viewport. Like another viewport, that displays content in rendered, not just shaded mode.
That's the point of my request :]
Title: Re: Interactive rendering resolution multiplier
Post by: Ludvik Koutny on 2014-11-05, 12:58:35
What i suggested to Ondra is that interactive in floating VFB should have resolution driven by the size of the VFB, so it will be as large as the size of the VFB window. Same behavior like with interactive in viewport. This size will be independent of main, production rendering, and then size of interactive VFB will be remember once you close it, so next time you run interactive in window, it will launch in the remembered size.

Of course aspect ratio should crop the image, in both viewport and floating one. So it should definitely support safe frame.
Title: Re: Interactive rendering resolution multiplier
Post by: romullus on 2014-11-05, 13:09:52
That maybe even better solution.
Title: Re: Interactive rendering resolution multiplier
Post by: Ondra on 2014-11-05, 13:45:39
the real problem here is that 3dsmax STILL does not have floating viewports - that would just straight up solve everything.
Title: Re: Interactive rendering resolution multiplier
Post by: pokoy on 2014-11-06, 16:39:29
As of viewport vs floating VFB, what I like is that you can specify the VFB size, the viewport size depends on what you monitor resolution is, and that you can control how fast it's going to be that way. Now if you have a 4K display you'll curse a lot because one viewport will be way too big to be responsive. For me, moving the floating VFB to my second display is something I wouldn't like to miss...

Floating viewports - yes that's something to look forward to. Also, drawing wireframes and gizmos on top of active shade content would be really cool to have. Well, let's hope they'll cook something up one day.
Title: Re: Interactive rendering resolution multiplier
Post by: Ondra on 2014-11-06, 16:50:24
I've implemented changing resolution based on VFB window size
Title: Re: Interactive rendering resolution multiplier
Post by: duke on 2014-11-11, 01:34:29
the real problem here is that 3dsmax STILL does not have floating viewports - that would just straight up solve everything.
As far as I know you can let Vray RT work in a separate window so I guess it shouldn't be hard to do?
Title: Re: Interactive rendering resolution multiplier
Post by: pokoy on 2014-11-11, 09:35:30
the real problem here is that 3dsmax STILL does not have floating viewports - that would just straight up solve everything.
As far as I know you can let Vray RT work in a separate window so I guess it shouldn't be hard to do?

Corona has this as well. Floating viewport means you would be able to work/orbit/pan in a floating window, that's something different and not possible in max yet.
Title: Re: Interactive rendering resolution multiplier
Post by: romullus on 2014-11-11, 10:06:22
the real problem here is that 3dsmax STILL does not have floating viewports - that would just straight up solve everything.

C'mon Autodesk, how hard it could be to implement that? :S
Title: Re: Interactive rendering resolution multiplier
Post by: duke on 2014-11-11, 14:13:44
Floating viewports is under review in Uservoice - http://3dsmaxfeedback.autodesk.com/forums/80695-general-feature-requests/suggestions/1490189-viewport-tear-off Let's hope it makes it in the new 2016 release of Max (fingers crossed!!!).
Title: Re: Interactive rendering resolution multiplier
Post by: Christa Noel on 2014-11-21, 03:26:44
Floating viewports is under review in Uservoice - http://3dsmaxfeedback.autodesk.com/forums/80695-general-feature-requests/suggestions/1490189-viewport-tear-off Let's hope it makes it in the new 2016 release of Max (fingers crossed!!!).
wow, it'd be very helpful.. cool! now let us all pray for this!