Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: kumodot on 2014-11-04, 20:53:01

Title: Corona LIGHT MAP not respecting Mesh Visibility
Post by: kumodot on 2014-11-04, 20:53:01

 1- Create a Plane and put a texture or Corona LightMap Shader, Make sure the LIGHT EMIT is ON (Checked).
 2- Put it's visibility on 0 (Zero), on Mesh Properties or Visibility Track.
 3- Render. Corona will render a "Ghost of the texture" even if it's Mesh is invisible (Visibility 0)...

   

   
Title: Re: Corona LIGHT MAP not respecting Mesh Visibility
Post by: Ondra on 2014-11-07, 19:43:18
fixed
Title: Re: Corona LIGHT MAP not respecting Mesh Visibility
Post by: kumodot on 2014-11-11, 22:27:58
Cool. Where my badge ? lol