Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: PEgaz on 2014-11-04, 11:39:13

Title: BackBurner + DistributedRendering BadCameraOnNodes Bug
Post by: PEgaz on 2014-11-04, 11:39:13
Hi,

Since it's a bigginng of my "LetsFigureOutIfCoronaIsSuitableForMe-Story" - at first "hi" to everyone.

I found a bug connected with Backburner and DR working together - if it's know bug - forgive me.
When you send few jobs from the same .Max file (but with different camera enabled) to BackBurner with DR enabled -> First job seems to render fine. Next jobs - when the host computer renders camera that is supposed to be rendered ->  nodes (when they adds) renders another camera view that is blended into camera from the host.

We have "nice" multiexposed render - nice but not disired, unfortunately :(

greets
PEgaz

Title: Re: BackBurner + DistributedRendering BadCameraOnNodes Bug
Post by: Ondra on 2014-11-04, 14:18:00
are you doing the multiple cameras with batch rendering? There is a known bug causing batch rendering not to work with multiple cameras and DR
Title: Re: BackBurner + DistributedRendering BadCameraOnNodes Bug
Post by: PEgaz on 2014-11-04, 14:38:38
no Batch.
Every job in BB is a different job, created within the same MAX file, send separatedly with different camera choosed.
It seems that the nodes "remembers"the previous file that was used for previous job and renders the camera view that was choosed for that file. Host renders fine with the new_desired camera - and the images from host and nodes are blended together.
Title: Re: BackBurner + DistributedRendering BadCameraOnNodes Bug
Post by: Ondra on 2014-12-28, 21:43:32
I have no way to replicate this bug, but I added 2 separate checks preventing this from happening, so let's hope the problem is fixed ;)