Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Feature Requests => [Max] Resolved Feature Requests => Topic started by: romullus on 2014-10-30, 11:37:26

Title: better support for vector maps
Post by: romullus on 2014-10-30, 11:37:26
Would like to see better support of vector maps in Corona. Right now it's pretty weak.
I tested what works and what not with vector maps in CoronaMtl:

works as:
  diffuse
  reflection color
  refraction color
  opacity
  transucency fraction
  self illumination color
  absorption color
  scattering color

do not work as:
  reflection glossiness
  refraction glossiness
  translucency fraction
  anisotropy
  anisotropy rotation
  fresnel ior
  ior
  bump
  displacement
  rounded corner radius

I also checked how mental ray supports vector maps. It works everywhere except for bump mapping.
Title: Re: better support for vector maps
Post by: pokoy on 2014-10-30, 11:49:52
I think they should be supported everywhere, even in bump if it's possible. Actually I'd like to be able to use vectors especially for bump maps.
Title: Re: better support for vector maps
Post by: Ondra on 2014-10-30, 13:53:37
What is a vector map? How would a vector map work for example in reflect glossiness or IOR?
Title: Re: better support for vector maps
Post by: romullus on 2014-10-30, 14:29:16
It is a map (http://docs.autodesk.com/3DSMAX/16/ENU/3ds-Max-Help/index.html?url=files/GUID-AA81EA1A-B4E1-4B47-B3AE-7C4AD62E24FF.htm,topicNumber=d30e3789,hash=GUID-F10EB01A-C1B8-422F-AE10-5AC53854C9EE) intended to accept vector image formats, like ai or svg. It was introduced in max 2014.
Title: Re: better support for vector maps
Post by: pokoy on 2014-10-30, 14:43:58
For me, the main advantages are file size and 'unlimited' resolution, which make vectors very interesting for bump and displacement imo.
Title: Re: better support for vector maps
Post by: Ondra on 2015-01-22, 20:09:57
It actually works, it just has a moronic default value - its mono output is set to alpha. If you switch it to RGB intensity, it works.