Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Feature Requests => [Max] Resolved Feature Requests => Topic started by: romullus on 2014-10-30, 11:37:26
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Would like to see better support of vector maps in Corona. Right now it's pretty weak.
I tested what works and what not with vector maps in CoronaMtl:
works as:
diffuse
reflection color
refraction color
opacity
transucency fraction
self illumination color
absorption color
scattering color
do not work as:
reflection glossiness
refraction glossiness
translucency fraction
anisotropy
anisotropy rotation
fresnel ior
ior
bump
displacement
rounded corner radius
I also checked how mental ray supports vector maps. It works everywhere except for bump mapping.
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I think they should be supported everywhere, even in bump if it's possible. Actually I'd like to be able to use vectors especially for bump maps.
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What is a vector map? How would a vector map work for example in reflect glossiness or IOR?
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It is a map (http://docs.autodesk.com/3DSMAX/16/ENU/3ds-Max-Help/index.html?url=files/GUID-AA81EA1A-B4E1-4B47-B3AE-7C4AD62E24FF.htm,topicNumber=d30e3789,hash=GUID-F10EB01A-C1B8-422F-AE10-5AC53854C9EE) intended to accept vector image formats, like ai or svg. It was introduced in max 2014.
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For me, the main advantages are file size and 'unlimited' resolution, which make vectors very interesting for bump and displacement imo.
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It actually works, it just has a moronic default value - its mono output is set to alpha. If you switch it to RGB intensity, it works.