Chaos Corona Forum
Chaos Corona for Cinema 4D => [C4D] General Discussion => Topic started by: rushes on 2014-10-27, 12:09:29
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Hi! Any chances to get a decent scattering tool for c4d with corona?
Currently manage large amounts of geo is a pain
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You mean like this?
In any case, we plan to include the scatter tool in Corona for C4D some time in the future, we just don't yet know when.
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I hope as soon as possible! Because it is very important for architectural renderings
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mograph? i just render a scene with about 2 mio trees
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Does the corona max scatter take all the distribution calcs on to the render engine or is it calculated in max first then exported to corona with the rest of the scene? The reason I ask is that there are already scatter solutions out there like surface spread and forester but they use c4d as a host for the distribution calcs and c4d gets bogged down quite a bit when the clone count reaches the millions. I believe tools like carbon scatter actually calculate the distribution with their own optimised scatter code and can handle a lot more objects - its just a shame its and eon product and sucks. So i was wondering if the corona scatter engine did a lot of the grunt work directly instead of relying on the host app?
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Does the corona max scatter take all the distribution calcs on to the render engine or is it calculated in max first then exported to corona with the rest of the scene? The reason I ask is that there are already scatter solutions out there like surface spread and forester but they use c4d as a host for the distribution calcs and c4d gets bogged down quite a bit when the clone count reaches the millions. I believe tools like carbon scatter actually calculate the distribution with their own optimised scatter code and can handle a lot more objects - its just a shame its and eon product and sucks. So i was wondering if the corona scatter engine did a lot of the grunt work directly instead of relying on the host app?
The Corona Max scatter, from what the Max guys told me, does not use the host app for anything other than viewport visualization, which shows around 5% of the instances as bounding boxes. Using the host app for the distrubution calculations would be utterly slow.