Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] General Discussion => Topic started by: grafichissimo on 2013-03-18, 16:29:10

Title: Gamma setting
Post by: grafichissimo on 2013-03-18, 16:29:10
Maybe someone already did ask about this, where is the gamma post production setting gone?
It was very very usefull!
For interior or exterior light the gamma correction is very important i think, can we bring it back???
Cheers!
Title: Re: Gamma setting
Post by: zouhair_psi on 2013-03-18, 16:56:24
you have to change the ui type in About corona renderer from prodution de devel/dedug, then you will found it in development/experimental stuff
Title: Re: Gamma setting
Post by: Ludvik Koutny on 2013-03-18, 16:57:40
It is generally not intended as a means of artistic correction. Proper workflow would be to render more brighter washed out image and add contrast in postprocess phase ;)
Title: Re: Gamma setting
Post by: Ondra on 2013-03-18, 17:20:22
yep, linear workflow is not optional ;)
Title: Re: Gamma setting
Post by: grafichissimo on 2013-03-18, 17:25:46
Thanks for reply, I will check, anyway as Rawalanche said the proper process has to be done in post but sometime is quick and easy make it in the max viewport also it will help to understand better the image.
I did it find so clever and simple compare with the other famous engine.
Thanks again
Title: Re: Gamma setting
Post by: Ludvik Koutny on 2013-03-18, 17:28:26
I think what you need is a better working contrast feature. I have pointed out numerous times that Contrast feature needs a lot more improvement, because at the moment it burns black areas instead of introducing contrast to image ;)

Let's hope Ondra will find some time for it ;)
Title: Re: Gamma setting
Post by: grafichissimo on 2013-03-18, 17:37:23
Yes the contrast as you said produce some strange behavior , usually i bring down the gamma i bring up the multiply of the light intensity and than i cut the Highlight, easy quick, job done!