Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] General Discussion => Topic started by: limg on 2014-10-24, 18:07:41
-
hi guys,
loving what people are doing with corona so here to try it out and share anything I can.
I'm playing with mighty tiles pro and corona, i'm stumped. in 2015 (and i think 2014) as you probably well know, we no longer have the input gamma controls.. only the main gamma control (mine is set to 2.2 ) - The problem I have is that my corona mighty tiles material is washed out, looks like a gamma problem. But I can't find a way to change it?
I have tried changed the individual tiles from 1 to 2.2 in the gamma column, but this isn't working correctly. Am I missing something?
Is this a bug or is there a workaround? It could be something really daft
Hopeful someone hit the same thing, look forward to any reply's, thanks
-
have you tested if for example mental ray works correctly? This sounds like texture problem, not Corona's
-
resolved by making some changes to a ini file hidden in app data.
There is also a script available to regain gamma controls lost in 2014 and 2015. (gamma settings for 3ds max/design 2014 - name of script)
-
Ling, check the value of albedo of material were you use mighty tiles. Probably it's to height.