Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: glaisser on 2014-10-23, 14:20:21
-
hello guys
well i have strange problem ..... i was having in a scene full of objects ..... some objects ...illuminated by corona light material Ok
and it was working very well until ... i put corona light .. the corona light is not working ... even if i put max higher values in the intensity its still not working
when i replace it with standard omni lights it was working but the pic looks bad ...???
so any reason for that ?
FYI the scene was Vray material and i converted by corona converter
-
and also how i can raise up the samples so the result rendered image wont be so grainy ,,,,,
when i render region while making the max sample intenesity 32 or higher the region become so smooth and perfect
but when i render with same settings on the whole image the whole image result still like grain effect on it
like this video
-
why there is no body answering me ??????
-
and also how i can raise up the samples so the result rendered image wont be so grainy ,,,,,
when i render region while making the max sample intenesity 32 or higher the region become so smooth and perfect
but when i render with same settings on the whole image the whole image result still like grain effect on it
like this video
For the complete image you only let it render for 2 passes then for the region you let it render for 20 passes, it's normal that one part has less noise if it has 10x as many samples.
-
ok then how i can adjusted for the full image
because when i raise up the numbers .... i still got grainy rendered picture
-
Just wait longer, when you render the full image and let it render to 20 passes it looks the same as the region you rendered. This obviously takes longer than rendering a small area.
-
there is no adjusted settings for high quality render ???
-
Corona's default render mode is progressive this means that it'll start shooting rays and immediately display the results on screen so you get an image almost right away, this doesn't mean the render is finished, it'll just keep shooting rays and improving the quality of the image until you tell it to stop.
You can't just magically increase the quality with a slider in any renderer without it costing more time. A higher quality means that you need more samples which needs more time/computing power.
What I would suggest is that you set up your scene, reset ALL settings back to default then press render and don't touch anything for at least an hour. That should give you a decent quality image in almost all cases.