Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: loocas on 2012-08-28, 13:37:52
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Can anyone help getting rid of noise when using DOF?
I let this super simple scene rendering for 20 minutes and the noise in farther areas is still too strong.
Almost everything is set to defaults in Corona.
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Both primary and secondary GI at PT and GI samples at 4?
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Both primary and secondary GI at PT and GI samples at 4?
Nope, the default: primary - PT, secondary HD Cache, samples at 16. Also, I'm using a box image filter (width 2, blurring .5)
Here's a render that took 40 minutes to render.
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GI secondary and primary set to Path Tracing, gi samples set at 4. Way too noisy for a 20 minutes render.
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Hi,
I'll look into it when I have some time, can you send me this scene in the meantime?
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Hi,
I'll look into it when I have some time, can you send me this scene in the meantime?
Sure.
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I've made some improvements in DOF sampling, but its still quite slow in this type of scene - blurring directly visible lights will probably always be hard. Also, to get best convergence, don't use custom bokeh shapes with gray values, only black & white. In the example you are using colored one, which gets translated to gray. Espetially shapes with very dark gray would take ages to clear up.
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Has Corona been updated using the Embree 1.1 code posted August 2012?
It says it improves on motion blur which I would figure is close to DOF.
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Has Corona been updated using the Embree 1.1 code posted August 2012?
It says it improves on motion blur which I would figure is close to DOF.
Yes, it builds the structures much faster, but there is no improvement in DOF, since it is completely different problem than MB...