Chaos Corona Forum
Chaos Corona for Cinema 4D => [C4D] Bug Reporting => [C4D] Resolved Bugs => Topic started by: John_Do on 2014-10-19, 01:10:16
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Hi guys,
I'm currently working on a model that mix uv painted textures and classic tileable textures. So I wanted to used the "Projector Shader" of C4D to correct the tileable textures scale. But it is currently impossible, the texture is totally destroyed by this shader :
(http://i61.tinypic.com/2j4rbrq.jpg)
(http://i59.tinypic.com/2ez1yt1.jpg)
(http://i60.tinypic.com/2vllimf.jpg)
I guess it's a function not implemented yet and not a bug, but just in case...
Someone knows a workaround for this issue ?
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This is pretty old, but anyway... Is it still present? Did anyone else encounter total texture destruction using a projector shader lately?
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This is pretty old, but anyway... Is it still present? Did anyone else encounter total texture destruction using a projector shader lately?
I have been using projector a lot for stacking materials in layered shaders, there were no issues so far.