Chaos Corona Forum

Chaos Corona for Cinema 4D => [C4D] Bug Reporting => [C4D] Resolved Bugs => Topic started by: John_Do on 2014-10-19, 01:10:16

Title: C4D Projector Shader
Post by: John_Do on 2014-10-19, 01:10:16
Hi guys,

I'm currently working on a model that mix uv painted textures and classic tileable textures. So I wanted to used the "Projector Shader" of C4D to correct the tileable textures scale. But it is currently impossible, the texture is totally destroyed by this shader :

(http://i61.tinypic.com/2j4rbrq.jpg)

(http://i59.tinypic.com/2ez1yt1.jpg)

(http://i60.tinypic.com/2vllimf.jpg)

I guess it's a function not implemented yet and not a bug, but just in case...

Someone knows a workaround for this issue ?
Title: Re: C4D Projector Shader
Post by: houska on 2017-04-27, 14:01:48
This is pretty old, but anyway... Is it still present? Did anyone else encounter total texture destruction using a projector shader lately?
Title: Re: C4D Projector Shader
Post by: Cinemike on 2017-04-27, 16:08:46
This is pretty old, but anyway... Is it still present? Did anyone else encounter total texture destruction using a projector shader lately?

I have been using projector a lot for stacking materials in layered shaders, there were no issues so far.