Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: Juraj on 2014-10-16, 03:47:20

Title: Maximal pixels transport in Distributed rendering
Post by: Juraj on 2014-10-16, 03:47:20
So the default amount is quite small, and amounts to usually 20perc. horizontal stripes if you do 2.5k render, is this not to hog the network ? (I presume what is transfered is .exr?)
I feel like I could lift this is up, and instead compensate the update time, as those stripes aren't much helpful anyway in visual feedback.

Or are there other reasons for the set default ? Can this be set to 'unlimited' (0; so it always sends full image) ? I have almost finished 10Gbe network so I guess that's not issue.
Title: Re: Maximal pixels transport in Distributed rendering
Post by: Ondra on 2014-12-28, 21:54:07
hi,
the issue is not the network bandwidth, but RAM - the image needs to be entirely stored in the memory, and it caused some headaches with 10k renders ;).