Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Feature Requests => [Max] Resolved Feature Requests => Topic started by: romullus on 2014-10-11, 11:39:23

Title: CoronaNormalTex - ability to accept input in 1.0 gamma
Post by: romullus on 2014-10-11, 11:39:23
I think CoronaNormalTex has to allow to input normal maps in 1.0 gamma too. Maybe simple checkbox "linear input" should do?

Without it proper use of substance maps seems impossible. Or is there a way to make substance normal channel to output sRGB result?
Title: Re: CoronaNormalTex - ability to accept input in 1.0 gamma
Post by: racoonart on 2014-10-11, 12:18:32
check the daily builds ;)
Title: Re: CoronaNormalTex - ability to accept input in 1.0 gamma
Post by: romullus on 2014-10-11, 13:28:49
Yes, i'm using dailies, but didn't notice anything like that. Am i missing something?
Title: Re: CoronaNormalTex - ability to accept input in 1.0 gamma
Post by: romullus on 2014-10-11, 13:58:24
Ah, my bad, i had reverted to 09-12 build, because there's problems with MB in latest builds, and didn't notice that there is very welcome change in CoronaNormal map!

But, it's not working with substances - max crashes instantly.
Title: Re: CoronaNormalTex - ability to accept input in 1.0 gamma
Post by: pokoy on 2014-10-11, 15:01:28
Can you elaborate on what's wrong with motion blur? Sorry for asking here but since there's no changelog it's hard to keep up with known bugs and fixes...
Title: Re: CoronaNormalTex - ability to accept input in 1.0 gamma
Post by: romullus on 2014-10-11, 15:22:52
It crashes max when there's several moving objects.