Chaos Corona Forum

General Category => Gallery => Topic started by: Spike Spigel on 2014-10-06, 20:13:37

Title: Forest way
Post by: Spike Spigel on 2014-10-06, 20:13:37
Here is my last try to make f forest way. It's just for test leaf and grass materials. All trees I made with GrowFX.
Title: Re: Forest way
Post by: londonvisuals on 2014-10-06, 20:16:50
OK, I think this is THE MOST realistic cg vegetation I've seen to date, maybe not material-vise those could be improved even further but the overall fealing is totaly real for me ....
You nailed it, please consider making some grow fx tutorials, I'll gladly pay any price for them :D
Title: Re: Forest way
Post by: deneb26 on 2014-10-06, 20:51:30
WT..? OMG...I just broke my jaw on the table-edge.
Holy...; k, enough cursed. this is superb work, I can feel the mood in this scene.
Would also hear some approach/tut to this beauty.

ale
Title: Re: Forest way
Post by: vovanbes on 2014-10-06, 20:55:32
Very high level, man! This picture really is like a photo
Title: Re: Forest way
Post by: Silverwing on 2014-10-06, 23:09:29
Wow really amazing. First I thought you only integrated the street into a photograph.
Really well done. Awesome realism!

Keep it up!

Cheers,
Silverwing
Title: Re: Forest way
Post by: koldi on 2014-10-06, 23:20:55
Beautiful image. Great mood and lighting, only tiny flaw I could notice is the street material. However it's impressing, I wish growfx was working on C4d to test it.
Title: Re: Forest way
Post by: Adi on 2014-10-06, 23:48:21
Some variations in coloring and you have a real photo :)
Title: Re: Forest way
Post by: Juraj on 2014-10-07, 00:14:42
Great trees Spike !
Title: Re: Forest way
Post by: snakebox on 2014-10-07, 02:20:27
The path and ground could use a little extra care, only because the top half looks so good haha. Keep it up!
Title: Re: Forest way
Post by: Spike Spigel on 2014-10-07, 06:25:18
Thank to all )
After all, I have tried to make autumn variant.

Title: Re: Forest way
Post by: rampally on 2014-10-07, 07:51:59
THIS WHY I LIKE CORONA ............any how GOOD WORK
Title: Re: Forest way
Post by: Ludvik Koutny on 2014-10-07, 09:22:26
Yup, amazing work. I really love how Corona handles translucency. MentalRay handles it good as well, but with Vray, i always had some problems achieving good looking leaves.
Title: Re: Forest way
Post by: jetcrow on 2014-10-07, 09:36:25
AAA!!! myeyes!!! super!
Title: Re: Forest way
Post by: tomislavn on 2014-10-07, 09:36:51
Superb! :)
Title: Re: Forest way
Post by: Polymax on 2014-10-07, 09:45:52
Cool.
Title: Re: Forest way
Post by: Stan_But on 2014-10-07, 09:57:38
Excellent work!
Title: Re: Forest way
Post by: pressenter on 2014-10-07, 10:40:20
These do look truly fantastic! Maybe you could share a little bit more about the image? Is there a lot of post? What do your materials look like etc? ;)

Best
S.
Title: Re: Forest way
Post by: blank... on 2014-10-07, 10:41:22
Stunning, absolutely gorgeous. No way any layman would ever guess this is CG.
Title: Re: Forest way
Post by: 3ds-shaman on 2014-10-07, 10:56:53
Amazing? Serj - you are the best
Title: Re: Forest way
Post by: daniel.reutersward on 2014-10-07, 11:00:30
Looks great!!
Title: Re: Forest way
Post by: fellazb on 2014-10-07, 12:43:36
The contrast is superb here. Would like to know how much PP went into this piece.

Title: Re: Forest way
Post by: Spike Spigel on 2014-10-07, 13:04:51
Thanks a lot!
The scene is very simple. It's just ground with a road in centre. And a few trees that I have builded in GrowFX. I use Forest pack Pro to scatter trees grass and dead leaves on the ground. For lighting I have used spherical HDRI from VizPeople.
First trick is a Vertex Color map, that used to make diversity of leaf colors. It's great and very useful feature of GrowFX.
Second trick is a tree models. There are no any good trees models in any paks (like Evermotion). So it's only one way - you should make it by yourself. And GrowFX is excellent tool for this.
And finally is good materials. On first look material for vegetation is not so difficult. But here is all about balance between Diffuse, Translucence and Reflection. I spent A LOT OF TIME by testing it. And now you see the result.
In attachments you can see a few screenshots with my scene and trees and base material for leaves. Enjoy :)

PS. There is almost no postwork on those images. Only a little bit color correction, vignette and chromatic aberration.
Title: Re: Forest way
Post by: racoonart on 2014-10-07, 13:16:12
Great Stuff! Your words about growfx/shaders etc match exactly my experiences with that. GrowFx was the main reason why I was pushing Ondra to implement VertexColors :D
Title: Re: Forest way
Post by: vkiuru on 2014-10-07, 16:11:22
Very very nice!

But as always with leaves I'm wondering if your material still works when you rotate the camera so that sunlight comes from behind the camera, or rotated about 20-30 degrees away from the camera? I think with such high translucency your leaves a) won't generate enough diffuse when lit from front side and b) won't generate enough contrast in shadow areas. So, could you please render a test with the same material but the sunlight comes from behind the camera, approximately? Out of curiosity! :)
Title: Re: Forest way
Post by: Spike Spigel on 2014-10-07, 16:35:11
vkiuru
I'm very good understand you talking about :). And of course I know about this "problem". In my case I tested both sides. May be later i'll show here another-side render.
Title: Re: Forest way
Post by: vkiuru on 2014-10-07, 18:56:01
vkiuru
I'm very good understand you talking about :). And of course I know about this "problem". In my case I tested both sides. May be later i'll show here another-side render.

Thanks! That is the best balance of greens I've seen so far.
Title: Re: Forest way
Post by: Vic3D on 2014-10-07, 21:06:20
Amazing! What about render time? If this is not confidential?
Title: Re: Forest way
Post by: RobSteady on 2014-10-08, 07:32:21
These look awesome!!
Great work. Would you mind sharing some of your tree models?

Title: Re: Forest way
Post by: Spike Spigel on 2014-10-08, 09:06:42
Rendertime is about 3-4 hours on my i7-3930. And scene took about 17Gb RAM for render.

RobSteady
I prepare my own Model-Pack and I'll drop it on turbosquid soon.
Title: Re: Forest way
Post by: londonvisuals on 2014-10-08, 12:47:55
Would you mind sharing some of your tree models?


rofl, i was waiting for this post :D
Title: Re: Forest way
Post by: Ondra on 2014-10-08, 13:13:58
rofl, i was waiting for this post :D

facebook is waaay ahead ;)
(http://i.imgur.com/kDat85v.png)
Title: Re: Forest way
Post by: londonvisuals on 2014-10-08, 13:28:09
Nah, this dude posted this on 7am, I bet he also registered only to beg for those models :D
Title: Re: Forest way
Post by: zzubnik on 2014-10-08, 14:34:46
OP, please stop posting photographs and claiming them as renders.

 :)
Title: Re: Forest way
Post by: Juraj on 2014-10-08, 15:58:51
rofl, i was waiting for this post :D

facebook is waaay ahead ;)
(http://i.imgur.com/kDat85v.png)

So did you actually started making compilation :- D ? Could be nice digital artwork. "Plz send scene/Give me crack/Wherz downlaod/Why u no free/Corporate vray-clone/etc..
Title: Re: Forest way
Post by: Ondra on 2014-10-08, 16:15:19
my all-time favorite is "how do I corona" ;)
Title: Re: Forest way
Post by: Tom Zamorin on 2014-10-08, 17:41:26
Keymaster
for me too ))

Spike Spigel
Very good img!
Especially summer variant, good light and as a whole photorealistic picture.
Title: Re: Forest way
Post by: Adanmq on 2014-10-08, 21:40:44
Wow!. looks amazing
Title: Re: Forest way
Post by: grol69 on 2014-10-08, 21:45:50
well can a guy!)
Title: Re: Forest way
Post by: dartofang on 2014-10-10, 08:23:11
this is very nice. good work on the shaders ;)
Title: Re: Forest way
Post by: michaltimko on 2014-10-10, 18:43:23
Awesome work, i reall like that autumn feel and composition ;)
Title: Re: Forest way
Post by: Snikon on 2014-10-10, 23:06:52
Sergei as always on top.
Title: Re: Forest way
Post by: alebarbosa on 2014-10-12, 19:03:54
Hey man! your scène is really nice, is remarkable the fantastic quality of the your work! congrats!!
Title: Re: Forest way
Post by: Spike Spigel on 2014-10-13, 03:28:11
Thanks guys!
Title: Re: Forest way
Post by: CiroC on 2014-10-13, 14:04:01
Your work is amazing and I agree with you. There aren't many good tree models available. I am just curious to know if you used any refraction and how long it was the scene parsing.

Thanks
Title: Re: Forest way
Post by: Spike Spigel on 2014-10-13, 16:26:33
I'm don't use refraction here. It can give you good result by passing more lighting through leaves, but it TERRIBLE increase render time. It's ineresting to try but i think useless in commercial projects.
Title: Re: Forest way
Post by: CiroC on 2014-10-13, 16:28:42
I'm don't use refraction here. It can give you good result by passing more lighting through leaves, but it TERRIBLE increase render time. It's ineresting to try but i think useless in commercial projects.

I have been using a small amount of refraction with a great result. I don't know if the high render time I get is from the refraction or because of the tree's geometry. Do you remember how long it took to parse the scene?

Title: Re: Forest way
Post by: Spike Spigel on 2014-10-13, 18:39:49
Render-time is about 3-4 hours in 1920x1080 (i7-3930) and about 50 passes.