Chaos Corona Forum
General Category => Gallery => Topic started by: Spike Spigel on 2014-10-06, 20:13:37
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Here is my last try to make f forest way. It's just for test leaf and grass materials. All trees I made with GrowFX.
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OK, I think this is THE MOST realistic cg vegetation I've seen to date, maybe not material-vise those could be improved even further but the overall fealing is totaly real for me ....
You nailed it, please consider making some grow fx tutorials, I'll gladly pay any price for them :D
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WT..? OMG...I just broke my jaw on the table-edge.
Holy...; k, enough cursed. this is superb work, I can feel the mood in this scene.
Would also hear some approach/tut to this beauty.
ale
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Very high level, man! This picture really is like a photo
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Wow really amazing. First I thought you only integrated the street into a photograph.
Really well done. Awesome realism!
Keep it up!
Cheers,
Silverwing
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Beautiful image. Great mood and lighting, only tiny flaw I could notice is the street material. However it's impressing, I wish growfx was working on C4d to test it.
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Some variations in coloring and you have a real photo :)
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Great trees Spike !
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The path and ground could use a little extra care, only because the top half looks so good haha. Keep it up!
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Thank to all )
After all, I have tried to make autumn variant.
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THIS WHY I LIKE CORONA ............any how GOOD WORK
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Yup, amazing work. I really love how Corona handles translucency. MentalRay handles it good as well, but with Vray, i always had some problems achieving good looking leaves.
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AAA!!! myeyes!!! super!
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Superb! :)
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Cool.
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Excellent work!
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These do look truly fantastic! Maybe you could share a little bit more about the image? Is there a lot of post? What do your materials look like etc? ;)
Best
S.
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Stunning, absolutely gorgeous. No way any layman would ever guess this is CG.
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Amazing? Serj - you are the best
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Looks great!!
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The contrast is superb here. Would like to know how much PP went into this piece.
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Thanks a lot!
The scene is very simple. It's just ground with a road in centre. And a few trees that I have builded in GrowFX. I use Forest pack Pro to scatter trees grass and dead leaves on the ground. For lighting I have used spherical HDRI from VizPeople.
First trick is a Vertex Color map, that used to make diversity of leaf colors. It's great and very useful feature of GrowFX.
Second trick is a tree models. There are no any good trees models in any paks (like Evermotion). So it's only one way - you should make it by yourself. And GrowFX is excellent tool for this.
And finally is good materials. On first look material for vegetation is not so difficult. But here is all about balance between Diffuse, Translucence and Reflection. I spent A LOT OF TIME by testing it. And now you see the result.
In attachments you can see a few screenshots with my scene and trees and base material for leaves. Enjoy :)
PS. There is almost no postwork on those images. Only a little bit color correction, vignette and chromatic aberration.
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Great Stuff! Your words about growfx/shaders etc match exactly my experiences with that. GrowFx was the main reason why I was pushing Ondra to implement VertexColors :D
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Very very nice!
But as always with leaves I'm wondering if your material still works when you rotate the camera so that sunlight comes from behind the camera, or rotated about 20-30 degrees away from the camera? I think with such high translucency your leaves a) won't generate enough diffuse when lit from front side and b) won't generate enough contrast in shadow areas. So, could you please render a test with the same material but the sunlight comes from behind the camera, approximately? Out of curiosity! :)
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vkiuru
I'm very good understand you talking about :). And of course I know about this "problem". In my case I tested both sides. May be later i'll show here another-side render.
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vkiuru
I'm very good understand you talking about :). And of course I know about this "problem". In my case I tested both sides. May be later i'll show here another-side render.
Thanks! That is the best balance of greens I've seen so far.
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Amazing! What about render time? If this is not confidential?
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These look awesome!!
Great work. Would you mind sharing some of your tree models?
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Rendertime is about 3-4 hours on my i7-3930. And scene took about 17Gb RAM for render.
RobSteady
I prepare my own Model-Pack and I'll drop it on turbosquid soon.
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Would you mind sharing some of your tree models?
rofl, i was waiting for this post :D
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rofl, i was waiting for this post :D
facebook is waaay ahead ;)
(http://i.imgur.com/kDat85v.png)
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Nah, this dude posted this on 7am, I bet he also registered only to beg for those models :D
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OP, please stop posting photographs and claiming them as renders.
:)
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rofl, i was waiting for this post :D
facebook is waaay ahead ;)
(http://i.imgur.com/kDat85v.png)
So did you actually started making compilation :- D ? Could be nice digital artwork. "Plz send scene/Give me crack/Wherz downlaod/Why u no free/Corporate vray-clone/etc..
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my all-time favorite is "how do I corona" ;)
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Keymaster
for me too ))
Spike Spigel
Very good img!
Especially summer variant, good light and as a whole photorealistic picture.
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Wow!. looks amazing
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well can a guy!)
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this is very nice. good work on the shaders ;)
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Awesome work, i reall like that autumn feel and composition ;)
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Sergei as always on top.
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Hey man! your scène is really nice, is remarkable the fantastic quality of the your work! congrats!!
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Thanks guys!
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Your work is amazing and I agree with you. There aren't many good tree models available. I am just curious to know if you used any refraction and how long it was the scene parsing.
Thanks
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I'm don't use refraction here. It can give you good result by passing more lighting through leaves, but it TERRIBLE increase render time. It's ineresting to try but i think useless in commercial projects.
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I'm don't use refraction here. It can give you good result by passing more lighting through leaves, but it TERRIBLE increase render time. It's ineresting to try but i think useless in commercial projects.
I have been using a small amount of refraction with a great result. I don't know if the high render time I get is from the refraction or because of the tree's geometry. Do you remember how long it took to parse the scene?
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Render-time is about 3-4 hours in 1920x1080 (i7-3930) and about 50 passes.