Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: filipskrzat on 2014-09-21, 18:46:10
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Hey guys did anyone beside me had this issue with displacement ? :
- we 're using small tiled map on object. ( for example gravel )
- object is uvw mapped (planar mapping)
-displacement map and bump map are the same map.
- bump map works good, displacement doesn't -> corona dont see mapping modifier :(
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You have to creat a good quad mesh.
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this is very simple mesh :( made of extruded box
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Try subdividing you model.
For me it seems like diplacement isnt able to produce enough polys for a good looking surface.
Greetz
Lucutus
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create a spline and modif. -> Garment Maker ---> and Displaisment .
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"Garment maker" isn't very good for subdividing flat surfaces as it sometimes does bad things to corners. Try using "subdivide".
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try this ;-)
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so the more quad polys the easier for corona to generate displacement :) ?
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Yes, but this applies to other renderers too.
I did a quick test to demonstrate how much more efficient displacement can be with better topology:
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where i can adjust maximum mesh subdivision ;> ?
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Render setup>Corona Settings>Main settings>Max subdivs per poly
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F10 -> TAB: Corona Settings -> Rollout: Main settings
You have to study better how displacement works. And not only in Corona, but also in VRay etc... Mesh topology is important in displacement :)
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thanks you all for your help :)