Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: Nekrobul on 2014-09-17, 22:20:16
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I noticed i strange thing about dof, sightly blurred areas have sharp glossy reflections for examle this image below.
Area in the bottom and area on the top(less notisible reflections on the celeng lamp)
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Forgot to say that this is A7 (without hotfix).
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could you simplify the scene and upload it to me? - https://corona-renderer.com/upload/
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Isn't this the same correct behaviour as here?
https://forum.corona-renderer.com/index.php/topic,4027.msg28454.html#msg28454
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could you simplify the scene and upload it to me? - https://corona-renderer.com/upload/
As soon as i get to work tomorrow.
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Isn't this the same correct behaviour as here?
https://forum.corona-renderer.com/index.php/topic,4027.msg28454.html#msg28454
May be, actualy i do not know if is this phisicaly correct or just some sort of black magic. But it some how looks wrong X_X
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It is physically correct (http://www.gettyimages.com/detail/photo/chauffeur-reflected-in-rear-view-mirror-royalty-free-image/92149132).
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Got to remember this, tnkh guys.
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Simple thought experiment:
Imagine that the amount of depth of field blur was just based on whether or not the reflective or refractive surface was in focus, then how would a camera lens work? If focus was on the front glass element of the camera itself, then everything would be in focus, and if focus was anywhere else, then everything would be out of focus.